Move some BootManager game INI code to CoreParameter

This commit is contained in:
JosJuice 2015-02-06 19:28:43 +01:00
parent 451c4f3c4b
commit d73a6ea3b7
4 changed files with 32 additions and 30 deletions

View file

@ -96,16 +96,7 @@ bool BootCore(const std::string& _rFilename)
return false;
// Load game specific settings
std::string unique_id = StartUp.GetUniqueID();
std::string revision_specific = StartUp.m_strRevisionSpecificUniqueID;
StartUp.m_strGameIniDefault = File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + unique_id + ".ini";
if (revision_specific != "")
StartUp.m_strGameIniDefaultRevisionSpecific = File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + revision_specific + ".ini";
else
StartUp.m_strGameIniDefaultRevisionSpecific = "";
StartUp.m_strGameIniLocal = File::GetUserPath(D_GAMESETTINGS_IDX) + unique_id + ".ini";
if (unique_id.size() == 6)
if (StartUp.GetUniqueID().size() == 6)
{
IniFile game_ini = StartUp.LoadGameIni();