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Calibrated the GCPad even if the game does not explicitly do so.
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3 changed files with 29 additions and 14 deletions
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@ -64,7 +64,7 @@ static Common::Event g_compressAndDumpStateSyncEvent;
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static std::thread g_save_thread;
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// Don't forget to increase this after doing changes on the savestate system
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static const u32 STATE_VERSION = 40;
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static const u32 STATE_VERSION = 41;
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enum
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{
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