clang-modernize -use-nullptr

and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
This commit is contained in:
Tillmann Karras 2014-03-09 21:14:26 +01:00
parent f28116b7da
commit d802d39281
292 changed files with 1526 additions and 1526 deletions

View file

@ -10,7 +10,7 @@
#include "VideoCommon/VideoConfig.h"
typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval);
PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalSGI = NULL;
PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalSGI = nullptr;
// Show the current FPS
void cInterfaceGLX::UpdateFPSDisplay(const char *text)
@ -71,8 +71,8 @@ bool cInterfaceGLX::Create(void *&window_handle)
GLX_DOUBLEBUFFER,
None };
GLWin.dpy = XOpenDisplay(0);
GLWin.evdpy = XOpenDisplay(0);
GLWin.dpy = XOpenDisplay(nullptr);
GLWin.evdpy = XOpenDisplay(nullptr);
GLWin.parent = (Window)window_handle;
GLWin.screen = DefaultScreen(GLWin.dpy);
if (GLWin.parent == 0)
@ -83,17 +83,17 @@ bool cInterfaceGLX::Create(void *&window_handle)
// Get an appropriate visual
GLWin.vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDbl);
if (GLWin.vi == NULL)
if (GLWin.vi == nullptr)
{
GLWin.vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListSgl);
if (GLWin.vi != NULL)
if (GLWin.vi != nullptr)
{
ERROR_LOG(VIDEO, "Only single buffered visual!");
}
else
{
GLWin.vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDefault);
if (GLWin.vi == NULL)
if (GLWin.vi == nullptr)
{
ERROR_LOG(VIDEO, "Could not choose visual (glXChooseVisual)");
return false;
@ -104,7 +104,7 @@ bool cInterfaceGLX::Create(void *&window_handle)
NOTICE_LOG(VIDEO, "Got double buffered visual!");
// Create a GLX context.
GLWin.ctx = glXCreateContext(GLWin.dpy, GLWin.vi, 0, GL_TRUE);
GLWin.ctx = glXCreateContext(GLWin.dpy, GLWin.vi, nullptr, GL_TRUE);
if (!GLWin.ctx)
{
PanicAlert("Unable to create GLX context.");
@ -142,7 +142,7 @@ bool cInterfaceGLX::MakeCurrent()
bool cInterfaceGLX::ClearCurrent()
{
return glXMakeCurrent(GLWin.dpy, None, NULL);
return glXMakeCurrent(GLWin.dpy, None, nullptr);
}
@ -155,7 +155,7 @@ void cInterfaceGLX::Shutdown()
glXDestroyContext(GLWin.dpy, GLWin.ctx);
XCloseDisplay(GLWin.dpy);
XCloseDisplay(GLWin.evdpy);
GLWin.ctx = NULL;
GLWin.ctx = nullptr;
}
}