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clang-modernize -use-nullptr
and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
This commit is contained in:
parent
f28116b7da
commit
d802d39281
292 changed files with 1526 additions and 1526 deletions
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@ -18,9 +18,9 @@ namespace D3D
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ID3D11VertexShader* CreateVertexShaderFromByteCode(const void* bytecode, unsigned int len)
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{
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ID3D11VertexShader* v_shader;
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HRESULT hr = D3D::device->CreateVertexShader(bytecode, len, NULL, &v_shader);
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HRESULT hr = D3D::device->CreateVertexShader(bytecode, len, nullptr, &v_shader);
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if (FAILED(hr))
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return NULL;
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return nullptr;
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return v_shader;
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}
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@ -28,15 +28,15 @@ ID3D11VertexShader* CreateVertexShaderFromByteCode(const void* bytecode, unsigne
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// code->bytecode
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bool CompileVertexShader(const char* code, unsigned int len, D3DBlob** blob)
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{
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ID3D10Blob* shaderBuffer = NULL;
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ID3D10Blob* errorBuffer = NULL;
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ID3D10Blob* shaderBuffer = nullptr;
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ID3D10Blob* errorBuffer = nullptr;
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#if defined(_DEBUG) || defined(DEBUGFAST)
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UINT flags = D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY|D3D10_SHADER_DEBUG|D3D10_SHADER_WARNINGS_ARE_ERRORS;
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#else
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UINT flags = D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY|D3D10_SHADER_OPTIMIZATION_LEVEL3|D3D10_SHADER_SKIP_VALIDATION;
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#endif
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HRESULT hr = PD3DCompile(code, len, NULL, NULL, NULL, "main", D3D::VertexShaderVersionString(),
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HRESULT hr = PD3DCompile(code, len, nullptr, nullptr, nullptr, "main", D3D::VertexShaderVersionString(),
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flags, 0, &shaderBuffer, &errorBuffer);
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if (errorBuffer)
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{
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@ -59,7 +59,7 @@ bool CompileVertexShader(const char* code, unsigned int len, D3DBlob** blob)
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D3D::VertexShaderVersionString(),
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(char*)errorBuffer->GetBufferPointer());
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*blob = NULL;
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*blob = nullptr;
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errorBuffer->Release();
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}
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else
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@ -74,9 +74,9 @@ bool CompileVertexShader(const char* code, unsigned int len, D3DBlob** blob)
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ID3D11GeometryShader* CreateGeometryShaderFromByteCode(const void* bytecode, unsigned int len)
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{
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ID3D11GeometryShader* g_shader;
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HRESULT hr = D3D::device->CreateGeometryShader(bytecode, len, NULL, &g_shader);
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HRESULT hr = D3D::device->CreateGeometryShader(bytecode, len, nullptr, &g_shader);
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if (FAILED(hr))
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return NULL;
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return nullptr;
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return g_shader;
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}
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@ -85,15 +85,15 @@ ID3D11GeometryShader* CreateGeometryShaderFromByteCode(const void* bytecode, uns
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bool CompileGeometryShader(const char* code, unsigned int len, D3DBlob** blob,
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const D3D_SHADER_MACRO* pDefines)
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{
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ID3D10Blob* shaderBuffer = NULL;
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ID3D10Blob* errorBuffer = NULL;
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ID3D10Blob* shaderBuffer = nullptr;
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ID3D10Blob* errorBuffer = nullptr;
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#if defined(_DEBUG) || defined(DEBUGFAST)
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UINT flags = D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY|D3D10_SHADER_DEBUG|D3D10_SHADER_WARNINGS_ARE_ERRORS;
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#else
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UINT flags = D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY|D3D10_SHADER_OPTIMIZATION_LEVEL3|D3D10_SHADER_SKIP_VALIDATION;
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#endif
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HRESULT hr = PD3DCompile(code, len, NULL, pDefines, NULL, "main", D3D::GeometryShaderVersionString(),
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HRESULT hr = PD3DCompile(code, len, nullptr, pDefines, nullptr, "main", D3D::GeometryShaderVersionString(),
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flags, 0, &shaderBuffer, &errorBuffer);
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if (errorBuffer)
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@ -117,7 +117,7 @@ bool CompileGeometryShader(const char* code, unsigned int len, D3DBlob** blob,
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D3D::GeometryShaderVersionString(),
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(char*)errorBuffer->GetBufferPointer());
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*blob = NULL;
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*blob = nullptr;
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errorBuffer->Release();
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}
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else
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@ -132,11 +132,11 @@ bool CompileGeometryShader(const char* code, unsigned int len, D3DBlob** blob,
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ID3D11PixelShader* CreatePixelShaderFromByteCode(const void* bytecode, unsigned int len)
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{
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ID3D11PixelShader* p_shader;
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HRESULT hr = D3D::device->CreatePixelShader(bytecode, len, NULL, &p_shader);
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HRESULT hr = D3D::device->CreatePixelShader(bytecode, len, nullptr, &p_shader);
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if (FAILED(hr))
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{
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PanicAlert("CreatePixelShaderFromByteCode failed at %s %d\n", __FILE__, __LINE__);
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p_shader = NULL;
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p_shader = nullptr;
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}
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return p_shader;
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}
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@ -145,15 +145,15 @@ ID3D11PixelShader* CreatePixelShaderFromByteCode(const void* bytecode, unsigned
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bool CompilePixelShader(const char* code, unsigned int len, D3DBlob** blob,
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const D3D_SHADER_MACRO* pDefines)
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{
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ID3D10Blob* shaderBuffer = NULL;
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ID3D10Blob* errorBuffer = NULL;
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ID3D10Blob* shaderBuffer = nullptr;
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ID3D10Blob* errorBuffer = nullptr;
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#if defined(_DEBUG) || defined(DEBUGFAST)
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UINT flags = D3D10_SHADER_DEBUG|D3D10_SHADER_WARNINGS_ARE_ERRORS;
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#else
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UINT flags = D3D10_SHADER_OPTIMIZATION_LEVEL3;
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#endif
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HRESULT hr = PD3DCompile(code, len, NULL, pDefines, NULL, "main", D3D::PixelShaderVersionString(),
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HRESULT hr = PD3DCompile(code, len, nullptr, pDefines, nullptr, "main", D3D::PixelShaderVersionString(),
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flags, 0, &shaderBuffer, &errorBuffer);
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if (errorBuffer)
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@ -177,7 +177,7 @@ bool CompilePixelShader(const char* code, unsigned int len, D3DBlob** blob,
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D3D::PixelShaderVersionString(),
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(char*)errorBuffer->GetBufferPointer());
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*blob = NULL;
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*blob = nullptr;
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errorBuffer->Release();
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}
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else
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@ -192,33 +192,33 @@ bool CompilePixelShader(const char* code, unsigned int len, D3DBlob** blob,
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ID3D11VertexShader* CompileAndCreateVertexShader(const char* code,
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unsigned int len)
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{
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D3DBlob* blob = NULL;
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D3DBlob* blob = nullptr;
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if (CompileVertexShader(code, len, &blob))
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{
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ID3D11VertexShader* v_shader = CreateVertexShaderFromByteCode(blob);
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blob->Release();
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return v_shader;
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}
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return NULL;
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return nullptr;
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}
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ID3D11GeometryShader* CompileAndCreateGeometryShader(const char* code,
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unsigned int len, const D3D_SHADER_MACRO* pDefines)
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{
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D3DBlob* blob = NULL;
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D3DBlob* blob = nullptr;
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if (CompileGeometryShader(code, len, &blob, pDefines))
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{
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ID3D11GeometryShader* g_shader = CreateGeometryShaderFromByteCode(blob);
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blob->Release();
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return g_shader;
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}
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return NULL;
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return nullptr;
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}
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ID3D11PixelShader* CompileAndCreatePixelShader(const char* code,
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unsigned int len)
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{
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D3DBlob* blob = NULL;
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D3DBlob* blob = nullptr;
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CompilePixelShader(code, len, &blob);
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if (blob)
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{
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@ -226,7 +226,7 @@ ID3D11PixelShader* CompileAndCreatePixelShader(const char* code,
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blob->Release();
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return p_shader;
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}
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return NULL;
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return nullptr;
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}
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} // namespace
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