clang-modernize -use-nullptr

and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
This commit is contained in:
Tillmann Karras 2014-03-09 21:14:26 +01:00
parent f28116b7da
commit d802d39281
292 changed files with 1526 additions and 1526 deletions

View file

@ -119,7 +119,7 @@ static const char POINT_GS_COMMON[] =
;
PointGeometryShader::PointGeometryShader()
: m_ready(false), m_paramsBuffer(NULL)
: m_ready(false), m_paramsBuffer(nullptr)
{ }
void PointGeometryShader::Init()
@ -132,7 +132,7 @@ void PointGeometryShader::Init()
D3D11_BUFFER_DESC bd = CD3D11_BUFFER_DESC(sizeof(PointGSParams_Padded),
D3D11_BIND_CONSTANT_BUFFER, D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE);
hr = D3D::device->CreateBuffer(&bd, NULL, &m_paramsBuffer);
hr = D3D::device->CreateBuffer(&bd, nullptr, &m_paramsBuffer);
CHECK(SUCCEEDED(hr), "create point geometry shader params buffer");
D3D::SetDebugObjectName(m_paramsBuffer, "point geometry shader params buffer");
@ -178,14 +178,14 @@ bool PointGeometryShader::SetShader(u32 components, float pointSize,
const std::string& numTexCoordsStr = numTexCoordsStream.str();
D3D_SHADER_MACRO macros[] = {
{ "NUM_TEXCOORDS", numTexCoordsStr.c_str() },
{ NULL, NULL }
{ nullptr, nullptr }
};
ID3D11GeometryShader* newShader = D3D::CompileAndCreateGeometryShader(code.GetBuffer(), unsigned int(strlen(code.GetBuffer())), macros);
if (!newShader)
{
WARN_LOG(VIDEO, "Point geometry shader for components 0x%.08X failed to compile", components);
// Add dummy shader to prevent trying to compile again
m_shaders[components] = NULL;
m_shaders[components] = nullptr;
return false;
}
@ -217,7 +217,7 @@ bool PointGeometryShader::SetShader(u32 components, float pointSize,
DEBUG_LOG(VIDEO, "Point params: size %f, texOffset %f, vpWidth %f, vpHeight %f",
pointSize, texOffset, vpWidth, vpHeight);
D3D::context->GSSetShader(shaderIt->second, NULL, 0);
D3D::context->GSSetShader(shaderIt->second, nullptr, 0);
D3D::context->GSSetConstantBuffers(0, 1, &m_paramsBuffer);
return true;