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Core/Core: Fix getting stuck when Stop is called without emulation running
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@ -237,7 +237,7 @@ static void ResetRumble()
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// Called from GUI thread
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// Called from GUI thread
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void Stop() // - Hammertime!
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void Stop() // - Hammertime!
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{
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{
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if (GetState() == State::Stopping)
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if (GetState() == State::Stopping || GetState() == State::Uninitialized)
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return;
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return;
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const SConfig& _CoreParameter = SConfig::GetInstance();
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const SConfig& _CoreParameter = SConfig::GetInstance();
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