mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-10-17 05:29:28 +00:00
Stop using std::pair and std::map. Switch over to u64 and std::unordered_map. Provides a very small speed boost.
This commit is contained in:
parent
c5fa3e0f3d
commit
d94f3c4155
2 changed files with 15 additions and 7 deletions
|
@ -37,7 +37,11 @@ GLenum ProgramFormat;
|
|||
|
||||
GLuint ProgramShaderCache::PCacheEntry::prog_format = 0;
|
||||
|
||||
std::pair<u32, u32> ProgramShaderCache::CurrentShaderProgram;
|
||||
u64 ProgramShaderCache::CurrentShaderProgram;
|
||||
u64 Create_Pair(u32 key1, u32 key2)
|
||||
{
|
||||
return (((u64)key1) << 32) | key2;
|
||||
}
|
||||
const char *UniformNames[NUM_UNIFORMS] =
|
||||
{
|
||||
// PIXEL SHADER UNIFORMS
|
||||
|
@ -142,7 +146,7 @@ void ProgramShaderCache::SetBothShaders(GLuint PS, GLuint VS)
|
|||
return;
|
||||
}
|
||||
|
||||
std::pair<u32, u32> ShaderPair = std::make_pair(PS, VS);
|
||||
u64 ShaderPair = Create_Pair(PS, VS);
|
||||
|
||||
// program is already bound
|
||||
if(ShaderPair == CurrentShaderProgram) return;
|
||||
|
@ -264,7 +268,7 @@ void ProgramShaderCache::Init(void)
|
|||
}
|
||||
|
||||
CurrentProgram = 0;
|
||||
CurrentShaderProgram = std::pair<u32,u32>(0,0);
|
||||
CurrentShaderProgram = 0;
|
||||
}
|
||||
|
||||
void ProgramShaderCache::Shutdown(void)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue