TexCache: create a const Config struct

This commit is contained in:
degasus 2015-01-11 15:03:41 +01:00
parent d640453274
commit d95e5e2b6f
6 changed files with 72 additions and 54 deletions

View file

@ -81,7 +81,8 @@ TextureCache::TCacheEntry::~TCacheEntry()
}
}
TextureCache::TCacheEntry::TCacheEntry()
TextureCache::TCacheEntry::TCacheEntry(const TCacheEntryConfig& _config)
: TCacheEntryBase(_config)
{
glGenTextures(1, &texture);
@ -105,7 +106,7 @@ void TextureCache::TCacheEntry::Bind(unsigned int stage)
bool TextureCache::TCacheEntry::Save(const std::string& filename, unsigned int level)
{
return SaveTexture(filename, GL_TEXTURE_2D_ARRAY, texture, virtual_width, virtual_height, level);
return SaveTexture(filename, GL_TEXTURE_2D_ARRAY, texture, config.width, config.height, level);
}
TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, unsigned int height,
@ -164,7 +165,12 @@ TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, u
}
}
TCacheEntry &entry = *new TCacheEntry;
TCacheEntryConfig config;
config.width = width;
config.height = height;
config.levels = tex_levels;
TCacheEntry &entry = *new TCacheEntry(config);
entry.gl_format = gl_format;
entry.gl_iformat = gl_iformat;
entry.gl_type = gl_type;
@ -205,9 +211,15 @@ void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
}
TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture(
unsigned int scaled_tex_w, unsigned int scaled_tex_h)
unsigned int scaled_tex_w, unsigned int scaled_tex_h, unsigned int layers)
{
TCacheEntry *const entry = new TCacheEntry;
TCacheEntryConfig config;
config.width = scaled_tex_w;
config.height = scaled_tex_h;
config.layers = layers;
config.rendertarget = true;
TCacheEntry *const entry = new TCacheEntry(config);
glActiveTexture(GL_TEXTURE0+9);
glBindTexture(GL_TEXTURE_2D_ARRAY, entry->texture);
@ -217,7 +229,7 @@ TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture(
gl_type = GL_UNSIGNED_BYTE;
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 0);
glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, gl_iformat, scaled_tex_w, scaled_tex_h, FramebufferManager::GetEFBLayers(), 0, gl_format, gl_type, nullptr);
glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, gl_iformat, scaled_tex_w, scaled_tex_h, layers, 0, gl_format, gl_type, nullptr);
glBindTexture(GL_TEXTURE_2D_ARRAY, 0);
glGenFramebuffers(1, &entry->framebuffer);
@ -250,7 +262,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
glActiveTexture(GL_TEXTURE0+9);
glBindTexture(GL_TEXTURE_2D_ARRAY, read_texture);
glViewport(0, 0, virtual_width, virtual_height);
glViewport(0, 0, config.width, config.height);
GLuint uniform_location;
if (srcFormat == PEControl::Z24)
@ -308,7 +320,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
{
static int count = 0;
SaveTexture(StringFromFormat("%sefb_frame_%i.png", File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(),
count++), GL_TEXTURE_2D_ARRAY, texture, virtual_width, virtual_height, 0);
count++), GL_TEXTURE_2D_ARRAY, texture, config.width, config.height, 0);
}
g_renderer->RestoreAPIState();