Add aspect ratio

This commit is contained in:
camdenorrb 2024-12-23 00:01:58 -06:00
parent d6df5e970b
commit d981cb1aa3

View file

@ -44,7 +44,7 @@ bool CompareResolutions(const VkDisplayModePropertiesKHR& a, const VkDisplayMode
if (params_a.width != params_b.width)
return params_a.width < params_b.width; // Sort by width first
return params_a.height < params_b.height; // Then by height
return params_a.height < params_b.height; // Then by height
}
VkSurfaceKHR SwapChain::CreateVulkanSurface(VkInstance instance, VkPhysicalDevice physical_device,
@ -96,9 +96,15 @@ VkSurfaceKHR SwapChain::CreateVulkanSurface(VkInstance instance, VkPhysicalDevic
for (int i = 0; i < mode_count; ++i)
{
const VkDisplayModeParametersKHR* params = &all_mode_props_vector[i].parameters;
printf("Mode %d: %d x %d (%.2f fps)\n", i,
params->visibleRegion.width, params->visibleRegion.height,
static_cast<float>(params->refreshRate) / 1000.0f);
int width = params->visibleRegion.width;
int height = params->visibleRegion.height;
float aspect_ratio = static_cast<float>(width) / static_cast<float>(height);
printf("Mode %d: %d x %d (%.2f fps, %.2f:1 aspect ratio)\n", i,
width, height,
static_cast<float>(params->refreshRate) / 1000.0f,
aspect_ratio);
}
for (int i = 0; i < mode_count; ++i)