Fix compiling in Linux for the most part

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@732 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Sonicadvance1 2008-09-29 21:22:44 +00:00
parent 3d25b525dd
commit d98c60a0da
14 changed files with 50 additions and 75 deletions

View file

@ -324,7 +324,7 @@ void VertexShaderMngr::SetConstants(VERTEXSHADER& vs)
INFO_LOG("view: topleft=(%f,%f), wh=(%f,%f), z=(%f,%f)\n",rawViewport[3]-rawViewport[0]-342,rawViewport[4]+rawViewport[1]-342,
2 * rawViewport[0], 2 * rawViewport[1], (rawViewport[5]-rawViewport[2])/16777215.0f, rawViewport[5]/16777215.0f);
glViewport((int)(rawViewport[3]-rawViewport[0]-342) * MValueX,Renderer::GetTargetHeight()-((int)(rawViewport[4]-rawViewport[1]-342)) * MValueY, abs((int)(2 * rawViewport[0])) * MValueX, abs((int)(2 * rawViewport[1])) * MValueY);
glDepthRange((rawViewport[5]-rawViewport[2])/-16777215.0f, rawViewport[5]/16777215.0f);
glDepthRange(-(0.0f - (rawViewport[5]-rawViewport[2])/-16777215.0f), rawViewport[5]/16777215.0f);
}
if (bProjectionChanged) {
@ -344,7 +344,7 @@ void VertexShaderMngr::SetConstants(VERTEXSHADER& vs)
g_fProjectionMatrix[8] = 0.0f;
g_fProjectionMatrix[9] = 0.0f;
g_fProjectionMatrix[10] = rawProjection[4];
g_fProjectionMatrix[11] = rawProjection[5];
g_fProjectionMatrix[11] = -(0.0f-rawProjection[5]);
g_fProjectionMatrix[12] = 0.0f;
g_fProjectionMatrix[13] = 0.0f;
@ -365,7 +365,7 @@ void VertexShaderMngr::SetConstants(VERTEXSHADER& vs)
g_fProjectionMatrix[8] = 0.0f;
g_fProjectionMatrix[9] = 0.0f;
g_fProjectionMatrix[10] = rawProjection[4];
g_fProjectionMatrix[11] = rawProjection[5];
g_fProjectionMatrix[11] = -(0.0f-rawProjection[5]);
g_fProjectionMatrix[12] = 0;
g_fProjectionMatrix[13] = 0;