mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-04-26 14:28:34 +00:00
PixelShaderGen: Sample the correct texture layer.
This commit is contained in:
parent
f6ea293027
commit
d9e280e338
2 changed files with 9 additions and 3 deletions
|
@ -77,12 +77,15 @@ static inline void GenerateGeometryShader(T& out, u32 components, API_TYPE ApiTy
|
|||
out.Write("centroid in VS_OUTPUT v[];\n");
|
||||
out.Write("centroid out VS_OUTPUT o;\n");
|
||||
|
||||
out.Write("flat out int eye;\n");
|
||||
|
||||
out.Write("void main()\n{\n");
|
||||
out.Write("\tfor (int i = 0; i < gl_in.length(); ++i) {\n");
|
||||
out.Write("\t\to = v[i];\n");
|
||||
out.Write("\t\to.pos = float4(dot(" I_STEREOPROJECTION"[gl_InvocationID * 4 + 0], v[i].rawpos), dot(" I_STEREOPROJECTION"[gl_InvocationID * 4 + 1], v[i].rawpos), dot(" I_STEREOPROJECTION"[gl_InvocationID * 4 + 2], v[i].rawpos), dot(" I_STEREOPROJECTION"[gl_InvocationID * 4 + 3], v[i].rawpos)); \n");
|
||||
out.Write("\t\teye = gl_InvocationID;\n");
|
||||
out.Write("\t\to.pos = float4(dot(" I_STEREOPROJECTION"[eye * 4 + 0], v[i].rawpos), dot(" I_STEREOPROJECTION"[eye * 4 + 1], v[i].rawpos), dot(" I_STEREOPROJECTION"[eye * 4 + 2], v[i].rawpos), dot(" I_STEREOPROJECTION"[eye * 4 + 3], v[i].rawpos)); \n");
|
||||
out.Write("\t\tgl_Position = o.pos;\n");
|
||||
out.Write("\t\tgl_Layer = gl_InvocationID;\n");
|
||||
out.Write("\t\tgl_Layer = eye;\n");
|
||||
out.Write("\t\tEmitVertex();\n");
|
||||
out.Write("\t}\n");
|
||||
out.Write("\tEndPrimitive();\n");
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue