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Add a OSX version check to GLSL so if anyone running < OSX 10.7 gets a message instead of crashing when running the game. Turn off DEBUG_GLSL.
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2 changed files with 18 additions and 1 deletions
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@ -70,7 +70,7 @@ bool OpenGL_ReportFBOError(const char *function, const char *file, int line);
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#endif
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// this should be removed in future, but as long as glsl is unstable, we should really read this messages
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#if defined(_DEBUG) || defined(DEBUGFAST) || 1
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#if defined(_DEBUG) || defined(DEBUGFAST)
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#define DEBUG_GLSL 1
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#else
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#define DEBUG_GLSL 0
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