From db497cc55f0420f1888bd072ee3afcbf34700848 Mon Sep 17 00:00:00 2001 From: Yuriy O'Donnell Date: Thu, 23 Oct 2014 00:20:47 +0200 Subject: [PATCH] Added projection matrix epsilon that fixes depth clipping issues in some games --- Source/Core/VideoCommon/VertexShaderManager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Core/VideoCommon/VertexShaderManager.cpp b/Source/Core/VideoCommon/VertexShaderManager.cpp index 022bf7683d..c87c9297ba 100644 --- a/Source/Core/VideoCommon/VertexShaderManager.cpp +++ b/Source/Core/VideoCommon/VertexShaderManager.cpp @@ -475,7 +475,7 @@ void VertexShaderManager::SetConstants() g_fProjectionMatrix[13] = 0.0f; g_fProjectionMatrix[14] = 0.0f; - g_fProjectionMatrix[15] = 1.0f; + g_fProjectionMatrix[15] = 1.0f + FLT_EPSILON; // hack to fix depth clipping precision issues (such as Sonic Unleashed UI) SETSTAT_FT(stats.g2proj_0, g_fProjectionMatrix[0]); SETSTAT_FT(stats.g2proj_1, g_fProjectionMatrix[1]);