mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-30 20:58:54 +00:00
D3D: Save some video RAM by turning off the "default" Z buffer (we create our own). probably doesn't matter on most video cards..
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4277 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
e6b87febe5
commit
dc4f712f74
6 changed files with 72 additions and 54 deletions
|
@ -284,7 +284,7 @@ void Shutdown()
|
|||
void DoState(unsigned char **ptr, int mode) {
|
||||
// Clear texture cache because it might have written to RAM
|
||||
TextureCache::Invalidate(false);
|
||||
|
||||
// No need to clear shader caches.
|
||||
PointerWrap p(ptr, mode);
|
||||
VideoCommon_DoState(p);
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue