Use Common::Flag and Common::Event when possible

Replaces old and simple usages of std::atomic<bool> with Common::Flag
(which was introduced after the initial usage), so it's clear that
the variable is a flag and because Common::Flag is well tested.

This also replaces the ready logic in WiimoteReal with Common::Event
since it was basically just unnecessarily reimplementing Common::Event.
This commit is contained in:
Léo Lam 2016-08-05 16:04:39 +02:00
commit dca22e08eb
19 changed files with 94 additions and 132 deletions

View file

@ -6,7 +6,6 @@
#include <SFML/Network/Packet.hpp>
#include <array>
#include <atomic>
#include <map>
#include <memory>
#include <mutex>
@ -124,8 +123,8 @@ protected:
std::thread m_thread;
std::string m_selected_game;
std::atomic<bool> m_is_running{false};
std::atomic<bool> m_do_loop{true};
Common::Flag m_is_running{false};
Common::Flag m_do_loop{true};
unsigned int m_target_buffer_size = 20;