mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-05-02 09:18:36 +00:00
Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@899 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
4477f77cf6
commit
dcbc8e78d4
45 changed files with 1288 additions and 1554 deletions
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@ -18,6 +18,9 @@
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#include "Globals.h"
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#include "Profiler.h"
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#include <Cg/cg.h>
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#include <Cg/cgGL.h>
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#include <cmath>
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#include "Common.h"
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@ -65,7 +68,7 @@ void PixelShaderMngr::Init()
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s_nIndTexMtxChanged = 15;
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s_bAlphaChanged = s_bZBiasChanged = s_bIndTexScaleChanged = true;
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GL_REPORT_ERRORD();
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for(int i = 0; i < 8; ++i) maptocoord[i] = -1;
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for (int i = 0; i < 8; ++i) maptocoord[i] = -1;
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maptocoord_mask = 0;
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memset(lastRGBAfull, 0, sizeof(lastRGBAfull));
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@ -87,14 +90,13 @@ void PixelShaderMngr::Init()
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"DP4 R1.y, R0, program.env[%d];\n"
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"ADD result.color, R1, program.env[%d];\n"
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"END\n", C_COLORMATRIX+3, C_COLORMATRIX+2, C_COLORMATRIX, C_COLORMATRIX+1, C_COLORMATRIX+4);
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glGenProgramsARB( 1, &s_ColorMatrixProgram );
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glBindProgramARB( GL_FRAGMENT_PROGRAM_ARB, s_ColorMatrixProgram );
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glProgramStringARB( GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(pmatrixprog), pmatrixprog);
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glGenProgramsARB(1, &s_ColorMatrixProgram);
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glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, s_ColorMatrixProgram);
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glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(pmatrixprog), pmatrixprog);
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GLenum err=GL_NO_ERROR;
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GLenum err = GL_NO_ERROR;
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GL_REPORT_ERROR();
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if( err != GL_NO_ERROR ) {
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if (err != GL_NO_ERROR) {
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ERROR_LOG("Failed to create color matrix fragment program\n");
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glDeleteProgramsARB(1, &s_ColorMatrixProgram);
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s_ColorMatrixProgram = 0;
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@ -136,7 +138,7 @@ FRAGMENTSHADER* PixelShaderMngr::GetShader()
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Renderer::GetRenderMode() != Renderer::RM_Normal);
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#ifdef _DEBUG
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if( g_Config.iLog & CONF_SAVESHADERS && code ) {
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if (g_Config.iLog & CONF_SAVESHADERS && code) {
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static int counter = 0;
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char szTemp[MAX_PATH];
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sprintf(szTemp, "%s/ps_%04i.txt", g_Config.texDumpPath, counter++);
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@ -163,7 +165,7 @@ FRAGMENTSHADER* PixelShaderMngr::GetShader()
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void PixelShaderMngr::Cleanup()
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{
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PSCache::iterator iter = pshaders.begin();
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while(iter != pshaders.end()) {
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while (iter != pshaders.end()) {
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PSCacheEntry &entry = iter->second;
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if (entry.frameCount < frameCount - 200) {
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entry.Destroy();
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@ -196,16 +198,16 @@ bool PixelShaderMngr::CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrpro
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char* pcompiledprog = (char*)cgGetProgramString(tempprog, CG_COMPILED_PROGRAM);
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char* plocal = strstr(pcompiledprog, "program.local");
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while( plocal != NULL ) {
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while ( plocal != NULL) {
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const char* penv = " program.env";
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memcpy(plocal, penv, 13);
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plocal = strstr(plocal+13, "program.local");
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}
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if( Renderer::IsUsingATIDrawBuffers() ) {
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if (Renderer::IsUsingATIDrawBuffers()) {
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// sometimes compilation can use ARB_draw_buffers, which would fail for ATI cards
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char* poptions = strstr(pcompiledprog, "ARB_draw_buffers");
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if( poptions != NULL ) {
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if (poptions != NULL) {
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poptions[0] = 'A';
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poptions[1] = 'T';
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poptions[2] = 'I';
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@ -220,7 +222,7 @@ bool PixelShaderMngr::CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrpro
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GLenum err = GL_NO_ERROR;
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GL_REPORT_ERROR();
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if( err != GL_NO_ERROR ) {
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if (err != GL_NO_ERROR) {
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ERROR_LOG(pstrprogram);
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ERROR_LOG(pcompiledprog);
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}
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@ -236,12 +238,12 @@ bool PixelShaderMngr::CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrpro
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void PixelShaderMngr::SetConstants(FRAGMENTSHADER& ps)
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{
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for(int i = 0; i < 2; ++i) {
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if( s_nColorsChanged[i] ) {
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for (int i = 0; i < 2; ++i) {
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if (s_nColorsChanged[i]) {
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int baseind = i?C_KCOLORS:C_COLORS;
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for(int j = 0; j < 4; ++j) {
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if( s_nColorsChanged[i] & (1<<j) ) {
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for (int j = 0; j < 4; ++j) {
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if (s_nColorsChanged[i] & (1<<j)) {
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SetPSConstant4fv(baseind+j, &lastRGBAfull[i][j][0]);
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}
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}
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@ -250,8 +252,8 @@ void PixelShaderMngr::SetConstants(FRAGMENTSHADER& ps)
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}
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u32 newmask = 0;
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for(u32 i = 0; i < (u32)bpmem.genMode.numtevstages+1; ++i) {
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if( bpmem.tevorders[i/2].getEnable(i&1) ) {
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for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages+1; ++i) {
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if (bpmem.tevorders[i/2].getEnable(i&1)) {
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int texmap = bpmem.tevorders[i/2].getTexMap(i&1);
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maptocoord[texmap] = bpmem.tevorders[i/2].getTexCoord(i&1);
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newmask |= 1<<texmap;
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@ -259,10 +261,10 @@ void PixelShaderMngr::SetConstants(FRAGMENTSHADER& ps)
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}
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}
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if( maptocoord_mask != newmask ) {
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if (maptocoord_mask != newmask) {
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//u32 changes = maptocoord_mask ^ newmask;
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for(int i = 0; i < 8; ++i) {
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if( newmask&(1<<i) ) {
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for (int i = 0; i < 8; ++i) {
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if (newmask&(1<<i)) {
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SetTexDimsChanged(i);
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}
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else {
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@ -272,24 +274,24 @@ void PixelShaderMngr::SetConstants(FRAGMENTSHADER& ps)
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maptocoord_mask = newmask;
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}
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if( s_nTexDimsChanged ) {
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for(int i = 0; i < 8; ++i) {
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if( s_nTexDimsChanged & (1<<i) ) {
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if (s_nTexDimsChanged) {
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for (int i = 0; i < 8; ++i) {
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if (s_nTexDimsChanged & (1<<i)) {
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SetPSTextureDims(i);
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}
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}
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s_nTexDimsChanged = 0;
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}
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if( s_bAlphaChanged ) {
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if (s_bAlphaChanged) {
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SetPSConstant4f(C_ALPHA, (lastAlpha&0xff)/255.0f, ((lastAlpha>>8)&0xff)/255.0f, 0, ((lastAlpha>>16)&0xff)/255.0f);
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}
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if( s_bZBiasChanged ) {
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if (s_bZBiasChanged) {
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u32 bits;
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float ffrac = 255.0f/256.0f;
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float ftemp[4];
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switch(bpmem.ztex2.type) {
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switch (bpmem.ztex2.type) {
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case 0:
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bits = 8;
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ftemp[0] = ffrac/(256.0f*256.0f); ftemp[1] = ffrac/256.0f; ftemp[2] = ffrac; ftemp[3] = 0;
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@ -309,10 +311,10 @@ void PixelShaderMngr::SetConstants(FRAGMENTSHADER& ps)
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}
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// indirect incoming texture scales, update all!
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if( s_bIndTexScaleChanged ) {
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if (s_bIndTexScaleChanged) {
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float f[8];
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for(u32 i = 0; i < bpmem.genMode.numindstages; ++i) {
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for (u32 i = 0; i < bpmem.genMode.numindstages; ++i) {
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int srctexmap = bpmem.tevindref.getTexMap(i);
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int texcoord = bpmem.tevindref.getTexCoord(i);
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TCoordInfo& tc = bpmem.texcoords[texcoord];
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SetPSConstant4fv(C_INDTEXSCALE, f);
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if( bpmem.genMode.numindstages > 2 )
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if (bpmem.genMode.numindstages > 2)
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SetPSConstant4fv(C_INDTEXSCALE+1, &f[4]);
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s_bIndTexScaleChanged = false;
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}
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if( s_nIndTexMtxChanged ) {
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for(int i = 0; i < 3; ++i) {
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if( s_nIndTexMtxChanged & (1<<i) ) {
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int scale = ((u32)bpmem.indmtx[i].col0.s0<<0)|((u32)bpmem.indmtx[i].col1.s1<<2)|((u32)bpmem.indmtx[i].col2.s2<<4);
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float fscale = powf(2.0f,(float)(scale-17)) / 1024.0f;
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if (s_nIndTexMtxChanged) {
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for (int i = 0; i < 3; ++i) {
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if (s_nIndTexMtxChanged & (1 << i)) {
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int scale = ((u32)bpmem.indmtx[i].col0.s0 << 0) |
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((u32)bpmem.indmtx[i].col1.s1 << 2) |
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((u32)bpmem.indmtx[i].col2.s2 << 4);
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float fscale = powf(2.0f,(float)(scale - 17)) / 1024.0f;
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// xyz - static matrix
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//TODO w - dynamic matrix scale / 256...... somehow / 4 works better
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@ -357,8 +361,8 @@ void PixelShaderMngr::SetPSTextureDims(int texid)
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{
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float fdims[4];
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if( s_texturemask & (1<<texid) ) {
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if( maptocoord[texid] >= 0 ) {
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if (s_texturemask & (1<<texid)) {
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if (maptocoord[texid] >= 0) {
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TCoordInfo& tc = bpmem.texcoords[maptocoord[texid]];
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fdims[0] = (float)(lastTexDims[texid]&0xffff);
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fdims[1] = (float)((lastTexDims[texid]>>16)&0xfff);
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}
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}
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else {
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if( maptocoord[texid] >= 0 ) {
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if (maptocoord[texid] >= 0) {
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TCoordInfo& tc = bpmem.texcoords[maptocoord[texid]];
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fdims[0] = (float)(tc.s.scale_minus_1+1)/(float)(lastTexDims[texid]&0xffff);
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fdims[1] = (float)(tc.t.scale_minus_1+1)/(float)((lastTexDims[texid]>>16)&0xfff);
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void PixelShaderMngr::SetColorChanged(int type, int num)
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{
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int r=bpmem.tevregs[num].low.a, a=bpmem.tevregs[num].low.b;
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int b=bpmem.tevregs[num].high.a, g=bpmem.tevregs[num].high.b;
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float* pf = &lastRGBAfull[type][num][0];
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pf[0] = (float)r/255.0f;
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pf[1] = (float)g/255.0f;
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pf[2] = (float)b/255.0f;
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pf[3] = (float)a/255.0f;
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int r = bpmem.tevregs[num].low.a;
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int a = bpmem.tevregs[num].low.b;
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int b = bpmem.tevregs[num].high.a;
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int g = bpmem.tevregs[num].high.b;
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float *pf = &lastRGBAfull[type][num][0];
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pf[0] = (float)r / 255.0f;
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pf[1] = (float)g / 255.0f;
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pf[2] = (float)b / 255.0f;
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pf[3] = (float)a / 255.0f;
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s_nColorsChanged[type] |= 1 << num;
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PRIM_LOG("pixel %scolor%d: %f %f %f %f\n", type?"k":"", num, pf[0], pf[1], pf[2], pf[3]);
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}
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void PixelShaderMngr::SetAlpha(const AlphaFunc& alpha)
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{
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if( (alpha.hex&0xffff) != lastAlpha ) {
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if ((alpha.hex&0xffff) != lastAlpha) {
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lastAlpha = (lastAlpha&~0xffff)|(alpha.hex&0xffff);
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s_bAlphaChanged = true;
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}
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@ -415,7 +421,7 @@ void PixelShaderMngr::SetAlpha(const AlphaFunc& alpha)
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void PixelShaderMngr::SetDestAlpha(const ConstantAlpha& alpha)
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{
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if( alpha.alpha != (lastAlpha>>16) ) {
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if (alpha.alpha != (lastAlpha>>16)) {
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lastAlpha = (lastAlpha&~0xff0000)|((alpha.hex&0xff)<<16);
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s_bAlphaChanged = true;
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}
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@ -423,8 +429,8 @@ void PixelShaderMngr::SetDestAlpha(const ConstantAlpha& alpha)
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void PixelShaderMngr::SetTexDims(int texmapid, u32 width, u32 height, u32 wraps, u32 wrapt)
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{
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u32 wh = width|(height<<16)|(wraps<<28)|(wrapt<<30);
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if( lastTexDims[texmapid] != wh ) {
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u32 wh = width | (height<<16) | (wraps<<28) | (wrapt<<30);
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if (lastTexDims[texmapid] != wh) {
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lastTexDims[texmapid] = wh;
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s_nTexDimsChanged |= 1<<texmapid;
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}
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@ -432,7 +438,7 @@ void PixelShaderMngr::SetTexDims(int texmapid, u32 width, u32 height, u32 wraps,
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void PixelShaderMngr::SetZTetureBias(u32 bias)
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{
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if( lastZBias != bias ) {
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if (lastZBias != bias) {
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s_bZBiasChanged = true;
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lastZBias = bias;
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}
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@ -475,11 +481,11 @@ void PixelShaderMngr::SetZTetureOpChanged()
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void PixelShaderMngr::SetTexturesUsed(u32 nonpow2tex)
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{
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if( s_texturemask != nonpow2tex ) {
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for(int i = 0; i < 8; ++i) {
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if( nonpow2tex & (0x10101<<i) ) {
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if (s_texturemask != nonpow2tex) {
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for (int i = 0; i < 8; ++i) {
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if (nonpow2tex & (0x10101 << i)) {
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// this check was previously implicit, but should it be here?
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if( s_nTexDimsChanged )
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if (s_nTexDimsChanged )
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s_nTexDimsChanged |= 1<<i;
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}
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}
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@ -490,8 +496,8 @@ void PixelShaderMngr::SetTexturesUsed(u32 nonpow2tex)
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void PixelShaderMngr::SetTexDimsChanged(int texmapid)
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{
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// this check was previously implicit, but should it be here?
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if( s_nTexDimsChanged )
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s_nTexDimsChanged |= 1<<texmapid;
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if (s_nTexDimsChanged )
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s_nTexDimsChanged |= 1 << texmapid;
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SetIndTexScaleChanged();
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}
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@ -513,10 +519,10 @@ GLuint PixelShaderMngr::GetColorMatrixProgram()
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void PixelShaderMngr::GetPixelShaderId(PixelShaderMngr::PIXELSHADERUID& uid)
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{
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u32 projtexcoords = 0;
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for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages+1; i++) {
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if( bpmem.tevorders[i/2].getEnable(i&1) ) {
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for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; i++) {
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if (bpmem.tevorders[i/2].getEnable(i&1)) {
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int texcoord = bpmem.tevorders[i/2].getTexCoord(i&1);
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if( xfregs.texcoords[texcoord].texmtxinfo.projection )
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if (xfregs.texcoords[texcoord].texmtxinfo.projection )
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projtexcoords |= 1<<texcoord;
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}
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}
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@ -530,14 +536,14 @@ void PixelShaderMngr::GetPixelShaderId(PixelShaderMngr::PIXELSHADERUID& uid)
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s_curuid.values[0] = (s_curuid.values[0]&~0x0ff00000)|(projtexcoords<<20);
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// swap table
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for(int i = 0; i < 8; i += 2)
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for (int i = 0; i < 8; i += 2)
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((u8*)&uid.values[1])[i/2] = (bpmem.tevksel[i].hex&0xf)|((bpmem.tevksel[i+1].hex&0xf)<<4);
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uid.values[2] = s_texturemask;
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int hdr = 3;
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u32* pcurvalue = &uid.values[hdr];
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for(u32 i = 0; i < (u32)bpmem.genMode.numtevstages+1; ++i) {
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for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages+1; ++i) {
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TevStageCombiner::ColorCombiner &cc = bpmem.combiners[i].colorC;
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TevStageCombiner::AlphaCombiner &ac = bpmem.combiners[i].alphaC;
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@ -551,40 +557,40 @@ void PixelShaderMngr::GetPixelShaderId(PixelShaderMngr::PIXELSHADERUID& uid)
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pcurvalue+=2;
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}
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for(u32 i = 0; i < ((u32)bpmem.genMode.numtevstages+1)/2; ++i) {
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for (u32 i = 0; i < ((u32)bpmem.genMode.numtevstages+1)/2; ++i) {
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u32 val0, val1;
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if( bpmem.tevorders[i].hex&0x40 ) val0 = bpmem.tevorders[i].hex&0x3ff;
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if (bpmem.tevorders[i].hex&0x40 ) val0 = bpmem.tevorders[i].hex&0x3ff;
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else val0 = bpmem.tevorders[i].hex&0x380;
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if( bpmem.tevorders[i].hex&0x40000 ) val1 = (bpmem.tevorders[i].hex&0x3ff000)>>12;
|
||||
if (bpmem.tevorders[i].hex&0x40000 ) val1 = (bpmem.tevorders[i].hex&0x3ff000)>>12;
|
||||
else val1 = (bpmem.tevorders[i].hex&0x380000)>>12;
|
||||
|
||||
switch(i % 3) {
|
||||
switch (i % 3) {
|
||||
case 0: pcurvalue[0] = val0|(val1<<10); break;
|
||||
case 1: pcurvalue[0] |= val0<<20; pcurvalue[1] = val1; pcurvalue++; break;
|
||||
case 2: pcurvalue[1] |= (val0<<10)|(val1<<20); pcurvalue++; break;
|
||||
}
|
||||
}
|
||||
|
||||
if( (bpmem.genMode.numtevstages+1)&1 ) { // odd
|
||||
if ((bpmem.genMode.numtevstages+1)&1) { // odd
|
||||
u32 val0;
|
||||
if( bpmem.tevorders[bpmem.genMode.numtevstages/2].hex&0x40 ) val0 = bpmem.tevorders[bpmem.genMode.numtevstages/2].hex&0x3ff;
|
||||
if (bpmem.tevorders[bpmem.genMode.numtevstages/2].hex&0x40 ) val0 = bpmem.tevorders[bpmem.genMode.numtevstages/2].hex&0x3ff;
|
||||
else val0 = bpmem.tevorders[bpmem.genMode.numtevstages/2].hex&0x380;
|
||||
|
||||
switch(bpmem.genMode.numtevstages % 3) {
|
||||
switch (bpmem.genMode.numtevstages % 3) {
|
||||
case 0: pcurvalue[0] = val0; break;
|
||||
case 1: pcurvalue[0] |= val0<<20; break;
|
||||
case 2: pcurvalue[1] |= (val0<<10); pcurvalue++; break;
|
||||
}
|
||||
}
|
||||
|
||||
if( (bpmem.genMode.numtevstages % 3) != 2 )
|
||||
if ((bpmem.genMode.numtevstages % 3) != 2 )
|
||||
++pcurvalue;
|
||||
|
||||
uid.tevstages = (u32)(pcurvalue-&uid.values[0]-hdr);
|
||||
|
||||
for(u32 i = 0; i < bpmem.genMode.numindstages; ++i) {
|
||||
for (u32 i = 0; i < bpmem.genMode.numindstages; ++i) {
|
||||
u32 val = bpmem.tevind[i].hex&0x1fffff; // 21 bits
|
||||
switch(i%3) {
|
||||
switch (i%3) {
|
||||
case 0: pcurvalue[0] = val; break;
|
||||
case 1: pcurvalue[0] |= val<<21; pcurvalue[1] = val>>11; ++pcurvalue; break;
|
||||
case 2: pcurvalue[0] |= val<<10; ++pcurvalue; break;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue