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https://github.com/dolphin-emu/dolphin.git
synced 2025-05-02 17:28:33 +00:00
Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@899 8ced0084-cf51-0410-be5f-012b33b47a6e
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45 changed files with 1288 additions and 1554 deletions
325
Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
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325
Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
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#include "Globals.h"
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#include "MemoryUtil.h"
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#include "Profiler.h"
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#include "Render.h"
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#include "ImageWrite.h"
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#include "BPMemory.h"
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#include "TextureMngr.h"
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#include "PixelShaderManager.h"
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#include "VertexShaderManager.h"
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#include "VertexLoader.h"
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#include "VertexManager.h"
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#define MAX_BUFFER_SIZE 0x4000
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static GLuint s_vboBuffers[0x40] = {0};
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static int s_nCurVBOIndex = 0; // current free buffer
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static GLenum s_prevprimitive = 0; // current primitive type
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static u8 *s_pBaseBufferPointer = NULL;
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static vector< pair<int, int> > s_vStoredPrimitives; // every element, mode and count to be passed to glDrawArrays
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u8* VertexManager::s_pCurBufferPointer = NULL;
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u32 VertexManager::s_prevvbstride;
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u32 VertexManager::s_prevcomponents; // previous state set
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const GLenum c_primitiveType[8] =
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{
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GL_QUADS,
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0, //nothing
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GL_TRIANGLES,
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GL_TRIANGLE_STRIP,
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GL_TRIANGLE_FAN,
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GL_LINES,
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GL_LINE_STRIP,
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GL_POINTS
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};
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// internal state for loading vertices
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void (*fnSetupVertexPointers)() = NULL;
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bool VertexManager::Init()
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{
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Destroy();
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s_GlobalVtxDesc.Hex = 0;
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s_prevcomponents = 0;
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s_prevvbstride = 12; // just pos
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s_prevprimitive = 0;
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s_pBaseBufferPointer = (u8*)AllocateMemoryPages(MAX_BUFFER_SIZE);
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s_pCurBufferPointer = s_pBaseBufferPointer;
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for (u32 i = 0; i < ARRAYSIZE(shiftLookup); i++)
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shiftLookup[i] = 1.0f / float(1 << i);
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s_nCurVBOIndex = 0;
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glGenBuffers(ARRAYSIZE(s_vboBuffers), s_vboBuffers);
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for (u32 i = 0; i < ARRAYSIZE(s_vboBuffers); ++i) {
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glBindBuffer(GL_ARRAY_BUFFER, s_vboBuffers[i]);
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glBufferData(GL_ARRAY_BUFFER, MAX_BUFFER_SIZE, NULL, GL_STREAM_DRAW);
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}
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glEnableClientState(GL_VERTEX_ARRAY);
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fnSetupVertexPointers = NULL;
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GL_REPORT_ERRORD();
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return true;
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}
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void VertexManager::Destroy()
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{
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FreeMemoryPages(s_pBaseBufferPointer, MAX_BUFFER_SIZE); s_pBaseBufferPointer = s_pCurBufferPointer = NULL;
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glDeleteBuffers(ARRAYSIZE(s_vboBuffers), s_vboBuffers);
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memset(s_vboBuffers, 0, sizeof(s_vboBuffers));
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s_vStoredPrimitives.resize(0);
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s_nCurVBOIndex = 0;
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ResetBuffer();
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}
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void VertexManager::ResetBuffer()
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{
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s_nCurVBOIndex = (s_nCurVBOIndex+1)%ARRAYSIZE(s_vboBuffers);
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s_pCurBufferPointer = s_pBaseBufferPointer;
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s_vStoredPrimitives.resize(0);
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}
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void VertexManager::ResetComponents()
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{
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s_prevcomponents = 0;
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s_prevvbstride = 12; // just pos
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s_prevprimitive = 0;
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glDisableVertexAttribArray(SHADER_POSMTX_ATTRIB);
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glDisableClientState(GL_NORMAL_ARRAY);
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glDisableVertexAttribArray(SHADER_NORM1_ATTRIB);
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glDisableVertexAttribArray(SHADER_NORM2_ATTRIB);
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glDisableClientState(GL_COLOR_ARRAY);
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glDisableClientState(GL_SECONDARY_COLOR_ARRAY);
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for (int i = 0; i < 8; ++i) glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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}
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int VertexManager::GetRemainingSize()
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{
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return MAX_BUFFER_SIZE - (int)(s_pCurBufferPointer-s_pBaseBufferPointer);
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}
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void VertexManager::AddVertices(int primitive, int numvertices)
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{
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_assert_( numvertices > 0 );
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ADDSTAT(stats.thisFrame.numPrims, numvertices);
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s_vStoredPrimitives.push_back(pair<int, int>(c_primitiveType[primitive], numvertices));
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#ifdef _DEBUG
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static const char *sprims[8] = {"quads", "nothing", "tris", "tstrip", "tfan", "lines", "lstrip", "points"};
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PRIM_LOG("prim: %s, c=%d\n", sprims[primitive], numvertices);
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#endif
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}
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void VertexManager::Flush()
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{
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if (s_vStoredPrimitives.size() == 0)
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return;
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_assert_( fnSetupVertexPointers != NULL );
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_assert_( s_pCurBufferPointer != s_pBaseBufferPointer );
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#ifdef _DEBUG
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PRIM_LOG("frame%d:\ncomps=0x%x, texgen=%d, numchan=%d, dualtex=%d, ztex=%d, proj=%d, cole=%d, alpe=%d, ze=%d\n", g_Config.iSaveTargetId, s_prevcomponents, xfregs.numTexGens,
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xfregs.nNumChans, (int)xfregs.bEnableDualTexTransform, bpmem.ztex2.op, VertexShaderMngr::rawProjection[6]==0,
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bpmem.blendmode.colorupdate, bpmem.blendmode.alphaupdate, bpmem.zmode.updateenable);
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for (int i = 0; i < xfregs.nNumChans; ++i) {
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LitChannel* ch = &xfregs.colChans[i].color;
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PRIM_LOG("colchan%d: matsrc=%d, light=0x%x, ambsrc=%d, diffunc=%d, attfunc=%d\n", i, ch->matsource, ch->GetFullLightMask(), ch->ambsource, ch->diffusefunc, ch->attnfunc);
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ch = &xfregs.colChans[i].alpha;
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PRIM_LOG("alpchan%d: matsrc=%d, light=0x%x, ambsrc=%d, diffunc=%d, attfunc=%d\n", i, ch->matsource, ch->GetFullLightMask(), ch->ambsource, ch->diffusefunc, ch->attnfunc);
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}
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for (int i = 0; i < xfregs.numTexGens; ++i) {
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TexMtxInfo tinfo = xfregs.texcoords[i].texmtxinfo;
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if (tinfo.texgentype != XF_TEXGEN_EMBOSS_MAP ) tinfo.hex &= 0x7ff;
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if (tinfo.texgentype != XF_TEXGEN_REGULAR ) tinfo.projection = 0;
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PRIM_LOG("txgen%d: proj=%d, input=%d, gentype=%d, srcrow=%d, embsrc=%d, emblght=%d, postmtx=%d, postnorm=%d\n",
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i, tinfo.projection, tinfo.inputform, tinfo.texgentype, tinfo.sourcerow, tinfo.embosssourceshift, tinfo.embosslightshift,
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xfregs.texcoords[i].postmtxinfo.index, xfregs.texcoords[i].postmtxinfo.normalize);
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}
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PRIM_LOG("pixel: tev=%d, ind=%d, texgen=%d, dstalpha=%d, alphafunc=0x%x\n", bpmem.genMode.numtevstages+1, bpmem.genMode.numindstages,
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bpmem.genMode.numtexgens, (u32)bpmem.dstalpha.enable, (bpmem.alphaFunc.hex>>16)&0xff);
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#endif
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DVSTARTPROFILE();
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GL_REPORT_ERRORD();
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glBindBuffer(GL_ARRAY_BUFFER, s_vboBuffers[s_nCurVBOIndex]);
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glBufferData(GL_ARRAY_BUFFER, s_pCurBufferPointer-s_pBaseBufferPointer, s_pBaseBufferPointer, GL_STREAM_DRAW);
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GL_REPORT_ERRORD();
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// setup the pointers
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fnSetupVertexPointers();
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GL_REPORT_ERRORD();
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// set the textures
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{
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DVProfileFunc _pf("VertexManager::Flush:textures");
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u32 usedtextures = 0;
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for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i) {
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if (bpmem.tevorders[i/2].getEnable(i & 1))
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usedtextures |= 1<<bpmem.tevorders[i/2].getTexMap(i & 1);
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}
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if (bpmem.genMode.numindstages > 0) {
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for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i) {
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if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages) {
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usedtextures |= 1<<bpmem.tevindref.getTexMap(bpmem.tevind[i].bt);
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}
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}
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}
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u32 nonpow2tex = 0;
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for (int i = 0; i < 8; i++) {
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if (usedtextures & (1 << i)) {
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glActiveTexture(GL_TEXTURE0+i);
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FourTexUnits &tex = bpmem.tex[i>>2];
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TextureMngr::TCacheEntry* tentry = TextureMngr::Load(i, (tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
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tex.texImage0[i&3].width+1, tex.texImage0[i&3].height+1,
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tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9, tex.texTlut[i&3].tlut_format);
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if (tentry != NULL) {
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// texture loaded fine, set dims for pixel shader
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if (tentry->isNonPow2) {
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PixelShaderMngr::SetTexDims(i, tentry->w, tentry->h, tentry->mode.wrap_s, tentry->mode.wrap_t);
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nonpow2tex |= 1<<i;
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if (tentry->mode.wrap_s > 0 ) nonpow2tex |= 1<<(8+i);
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if (tentry->mode.wrap_t > 0 ) nonpow2tex |= 1<<(16+i);
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TextureMngr::EnableTexRECT(i);
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}
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// if texture is power of two, set to ones (since don't need scaling)
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else
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{
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PixelShaderMngr::SetTexDims(i, tentry->w, tentry->h, 0, 0);
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TextureMngr::EnableTex2D(i);
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}
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if (g_Config.iLog & CONF_PRIMLOG) {
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// save the textures
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char strfile[255];
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sprintf(strfile, "frames/tex%.3d_%d.tga", g_Config.iSaveTargetId, i);
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SaveTexture(strfile, tentry->isNonPow2?GL_TEXTURE_RECTANGLE_ARB:GL_TEXTURE_2D, tentry->texture, tentry->w, tentry->h);
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}
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}
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else {
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ERROR_LOG("error loading tex\n");
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TextureMngr::DisableStage(i); // disable since won't be used
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}
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}
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else {
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TextureMngr::DisableStage(i); // disable since won't be used
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}
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}
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PixelShaderMngr::SetTexturesUsed(nonpow2tex);
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}
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FRAGMENTSHADER* ps = PixelShaderMngr::GetShader();
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VERTEXSHADER* vs = VertexShaderMngr::GetShader(s_prevcomponents);
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_assert_( ps != NULL && vs != NULL );
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bool bRestoreBuffers = false;
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if (Renderer::GetZBufferTarget()) {
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if (bpmem.zmode.updateenable) {
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if (!bpmem.blendmode.colorupdate) {
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Renderer::SetRenderMode(bpmem.blendmode.alphaupdate?Renderer::RM_ZBufferAlpha:Renderer::RM_ZBufferOnly);
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}
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}
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else {
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Renderer::SetRenderMode(Renderer::RM_Normal);
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// remove temporarily
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glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
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bRestoreBuffers = true;
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}
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}
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else
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Renderer::SetRenderMode(Renderer::RM_Normal);
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// set global constants
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VertexShaderMngr::SetConstants(*vs);
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PixelShaderMngr::SetConstants(*ps);
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// finally bind
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glBindProgramARB(GL_VERTEX_PROGRAM_ARB, vs->glprogid);
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glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, ps->glprogid);
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#ifdef _DEBUG
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PRIM_LOG("\n");
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#endif
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int offset = 0;
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vector< pair<int, int> >::iterator it;
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for (it = s_vStoredPrimitives.begin(); it != s_vStoredPrimitives.end(); ++it) {
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glDrawArrays(it->first, offset, it->second);
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offset += it->second;
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}
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#ifdef _DEBUG
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if (g_Config.iLog & CONF_PRIMLOG) {
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// save the shaders
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char strfile[255];
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sprintf(strfile, "frames/ps%.3d.txt", g_Config.iSaveTargetId);
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std::ofstream fps(strfile);
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fps << ps->strprog.c_str();
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sprintf(strfile, "frames/vs%.3d.txt", g_Config.iSaveTargetId);
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ofstream fvs(strfile);
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fvs << vs->strprog.c_str();
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}
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if (g_Config.iLog & CONF_SAVETARGETS) {
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char str[128];
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sprintf(str, "frames/targ%.3d.tga", g_Config.iSaveTargetId);
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Renderer::SaveRenderTarget(str, 0);
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}
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#endif
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g_Config.iSaveTargetId++;
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GL_REPORT_ERRORD();
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if (bRestoreBuffers) {
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GLenum s_drawbuffers[2] = {GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT1_EXT};
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glDrawBuffers(2, s_drawbuffers);
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SetColorMask();
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}
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ResetBuffer();
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}
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void VertexManager::LoadCPReg(u32 SubCmd, u32 Value)
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{
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switch (SubCmd & 0xF0)
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{
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case 0x30:
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VertexShaderMngr::SetTexMatrixChangedA(Value);
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break;
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case 0x40:
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VertexShaderMngr::SetTexMatrixChangedB(Value);
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break;
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case 0x50:
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s_GlobalVtxDesc.Hex &= ~0x1FFFF; // keep the Upper bits
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s_GlobalVtxDesc.Hex |= Value;
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break;
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case 0x60:
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s_GlobalVtxDesc.Hex &= 0x1FFFF; // keep the lower 17Bits
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s_GlobalVtxDesc.Hex |= (u64)Value << 17;
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break;
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case 0x70: g_VertexLoaders[SubCmd & 7].SetVAT_group0(Value); _assert_((SubCmd & 0x0F) < 8); break;
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case 0x80: g_VertexLoaders[SubCmd & 7].SetVAT_group1(Value); _assert_((SubCmd & 0x0F) < 8); break;
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case 0x90: g_VertexLoaders[SubCmd & 7].SetVAT_group2(Value); _assert_((SubCmd & 0x0F) < 8); break;
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case 0xA0: arraybases[SubCmd & 0xF] = Value & 0xFFFFFFFF; break;
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case 0xB0: arraystrides[SubCmd & 0xF] = Value & 0xFF; break;
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}
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}
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