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https://github.com/dolphin-emu/dolphin.git
synced 2025-04-26 22:38:34 +00:00
just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1658 8ced0084-cf51-0410-be5f-012b33b47a6e
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parent
3fd665502e
commit
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28 changed files with 948 additions and 679 deletions
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@ -24,6 +24,7 @@
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#endif
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#include "Common.h"
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#include "FileUtil.h"
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#include "StringUtil.h"
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#include "DynamicLibrary.h"
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@ -32,11 +33,10 @@ DynamicLibrary::DynamicLibrary()
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library = 0;
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}
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std::string GetLastErrorAsString()
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{
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#ifdef _WIN32
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LPVOID lpMsgBuf = 0;
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LPVOID lpMsgBuf = 0;
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DWORD error = GetLastError();
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FormatMessage(
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FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM,
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@ -64,13 +64,11 @@ std::string GetLastErrorAsString()
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#endif
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}
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// ------------------------------------------------------------------
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/* Loading means loading the dll with LoadLibrary() to get an instance to the dll.
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This is done when Dolphin is started to determine which dlls are good, and
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before opening the Config and Debugging windows from Plugin.cpp and
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before opening the dll for running the emulation in Video_...cpp in Core. */
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// -----------------------
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// Loading means loading the dll with LoadLibrary() to get an instance to the dll.
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// This is done when Dolphin is started to determine which dlls are good, and
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// before opening the Config and Debugging windows from Plugin.cpp and
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// before opening the dll for running the emulation in Video_...cpp in Core.
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// Since this is fairly slow, TODO: think about implementing some sort of cache.
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int DynamicLibrary::Load(const char* filename)
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{
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if (!filename || strlen(filename) == 0)
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@ -80,7 +78,6 @@ int DynamicLibrary::Load(const char* filename)
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return 0;
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}
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LOG(MASTER_LOG, "Trying to load library %s", filename);
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if (IsLoaded())
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{
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LOG(MASTER_LOG, "Trying to load already loaded library %s", filename);
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@ -93,9 +90,17 @@ int DynamicLibrary::Load(const char* filename)
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library = dlopen(filename, RTLD_NOW | RTLD_LOCAL);
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#endif
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if (!library) {
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if (!library)
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{
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LOG(MASTER_LOG, "Error loading DLL %s: %s", filename, GetLastErrorAsString().c_str());
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PanicAlert("Error loading DLL %s: %s\n", filename, GetLastErrorAsString().c_str());
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if (File::Exists(filename))
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{
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PanicAlert("Error loading DLL %s: %s\n\nAre you missing SDL.DLL or another file that this plugin may depend on?", filename, GetLastErrorAsString().c_str());
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}
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else
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{
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PanicAlert("Error loading DLL %s: %s\n", filename, GetLastErrorAsString().c_str());
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}
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return 0;
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}
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@ -108,11 +113,9 @@ int DynamicLibrary::Unload()
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{
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int retval;
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if (!IsLoaded()) {
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LOG(MASTER_LOG, "Error unloading DLL %s: not loaded", library_file.c_str());
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PanicAlert("Error unloading DLL %s: not loaded", library_file.c_str());
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return 0;
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}
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#ifdef _WIN32
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retval = FreeLibrary(library);
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@ -120,8 +123,6 @@ int DynamicLibrary::Unload()
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retval = dlclose(library)?0:1;
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#endif
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if (!retval) {
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LOG(MASTER_LOG, "Error unloading DLL %s: %s", library_file.c_str(),
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GetLastErrorAsString().c_str());
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PanicAlert("Error unloading DLL %s: %s", library_file.c_str(),
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GetLastErrorAsString().c_str());
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}
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@ -135,8 +136,8 @@ void* DynamicLibrary::Get(const char* funcname) const
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void* retval;
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if (!library)
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{
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LOG(MASTER_LOG, "Can't find function %s - Library not loaded.");
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PanicAlert("Can't find function %s - Library not loaded.");
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PanicAlert("Can't find function %s - Library not loaded.");
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return NULL;
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}
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#ifdef _WIN32
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retval = GetProcAddress(library, funcname);
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#endif
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if (!retval) {
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LOG(MASTER_LOG, "Symbol %s missing in %s (error: %s)\n", funcname, library_file.c_str(), GetLastErrorAsString().c_str());
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PanicAlert("Symbol %s missing in %s (error: %s)\n", funcname, library_file.c_str(), GetLastErrorAsString().c_str());
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LOG(MASTER_LOG, "Symbol %s missing in %s (error: %s)\n", funcname, library_file.c_str(), GetLastErrorAsString().c_str());
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PanicAlert("Symbol %s missing in %s (error: %s)\n", funcname, library_file.c_str(), GetLastErrorAsString().c_str());
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}
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return retval;
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