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VideoCommon: Drop SetDitherMode()
It was a no-op on all backends apart from GL anyhow.
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10 changed files with 1 additions and 28 deletions
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@ -1085,11 +1085,6 @@ void Renderer::SetLogicOpMode()
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}
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}
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void Renderer::SetDitherMode()
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{
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// TODO: Set dither mode to bpmem.blendmode.dither
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}
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void Renderer::SetSamplerState(int stage, int texindex, bool custom_tex)
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{
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const FourTexUnits& tex = bpmem.tex[texindex];
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