Move shader caches to VideoCommon

This commit is contained in:
Stenzek 2018-02-25 01:15:35 +10:00
parent 24df896eb8
commit dec0c3bce8
48 changed files with 1448 additions and 3346 deletions

View file

@ -31,6 +31,7 @@ void SetGenerationMode()
RasterizationState state = {};
state.Generate(bpmem, g_vertex_manager->GetCurrentPrimitiveType());
g_renderer->SetRasterizationState(state);
g_vertex_manager->SetRasterizationStateChanged();
}
void SetScissor()
@ -132,6 +133,7 @@ void SetDepthMode()
DepthState state = {};
state.Generate(bpmem);
g_renderer->SetDepthState(state);
g_vertex_manager->SetDepthStateChanged();
}
void SetBlendMode()
@ -139,6 +141,7 @@ void SetBlendMode()
BlendingState state = {};
state.Generate(bpmem);
g_renderer->SetBlendingState(state);
g_vertex_manager->SetBlendingStateChanged();
}
/* Explanation of the magic behind ClearScreen: