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New Wiimote Plugin: Moved Linux cursor position code into ControllerInterface/Xlib. (absolute cursor position can be mapped to something other than IR camera) (code fixed by Glennrics) Put the UDP Wiimote dialog's Update Buttons,Update IR,Update Nunchuk... checkboxes in an "Update" group box. Fixed some Linux config dialog problems. (thanks Glennrics again) Some other minor cleanup in ControllerInterface. (changed some std::string/stringstream to char[] where possible) Removed a warning in DX11 plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5880 8ced0084-cf51-0410-be5f-012b33b47a6e
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f438532879
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15 changed files with 146 additions and 130 deletions
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@ -379,7 +379,7 @@ void ControlDialog::AppendControl(wxCommandEvent& event)
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// o boy!, hax
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const wxString lbl = ((wxButton*)event.GetEventObject())->GetLabel();
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wxString expr = textctrl->GetLabel();
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wxString expr = textctrl->GetValue();
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// append the operator to the expression
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if (wxT('!') == lbl[0] || false == expr.empty())
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@ -449,6 +449,9 @@ void ControlDialog::DetectControl(wxCommandEvent& event)
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{
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btn->SetLabel(wxT("[ waiting ]"));
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// apparently, this makes the "waiting" text work on Linux
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wxYield();
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m_plugin.controls_crit.Enter(); // enter
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ControllerInterface::Device::Control* const ctrl = control_reference->Detect(DETECT_WAIT_TIME, dev);
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m_plugin.controls_crit.Leave(); // leave
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@ -471,6 +474,9 @@ void GamepadPage::DetectControl( wxCommandEvent& event )
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{
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btn->SetLabel(wxT("[ waiting ]"));
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// apparently, this makes the "waiting" text work on Linux
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wxYield();
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m_plugin.controls_crit.Enter(); // enter
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ControllerInterface::Device::Control* const ctrl = btn->control_reference->Detect(DETECT_WAIT_TIME, dev);
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@ -899,8 +905,8 @@ GamepadPage::GamepadPage( wxWindow* parent, InputPlugin& plugin, const unsigned
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device_sbox->Add( device_cbox, 1, wxLEFT|wxRIGHT, 3 );
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device_sbox->Add( refresh_button, 0, wxRIGHT|wxBOTTOM, 3 );
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wxButton* const default_button = new wxButton( this, -1, wxT("Default"), wxDefaultPosition, wxSize(48,-1) );
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wxButton* const clearall_button = new wxButton( this, -1, wxT("Clear"), wxDefaultPosition, wxSize(48,-1) );
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wxButton* const default_button = new wxButton(this, -1, wxT("Default"), wxDefaultPosition, wxSize(48,-1));
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wxButton* const clearall_button = new wxButton(this, -1, wxT("Clear"), wxDefaultPosition, wxSize(58,-1));
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wxStaticBoxSizer* const clear_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Reset") );
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clear_sbox->Add(default_button, 1, wxLEFT, 3);
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