mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-29 20:28:56 +00:00
Improved D3D and OGL AA option UI
Removed Quality Levels from D3D AA options Dropdown text now shows whether you're applying MSAA or SSAA Added a description for SSAA Moved SSAA checkbox Cleaned up AA in backends slightly. Supported modes is now a list of ints.
This commit is contained in:
parent
45c1cfa078
commit
df189c3ea3
6 changed files with 50 additions and 28 deletions
|
@ -121,9 +121,9 @@ static void InitBackendInfo()
|
|||
|
||||
g_Config.backend_info.Adapters.clear();
|
||||
|
||||
// aamodes
|
||||
const char* caamodes[] = {_trans("None"), "2x MSAA", "4x MSAA", "8x MSAA"};
|
||||
g_Config.backend_info.AAModes.assign(caamodes, caamodes + sizeof(caamodes)/sizeof(*caamodes));
|
||||
// aamodes - 1 is to stay consistent with D3D (means no AA)
|
||||
const int aamodes[] = { 1, 2, 4, 8 };
|
||||
g_Config.backend_info.AAModes.assign(aamodes, aamodes + sizeof(aamodes)/sizeof(*aamodes));
|
||||
|
||||
// pp shaders
|
||||
g_Config.backend_info.PPShaders = GetShaders("");
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue