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Improved D3D and OGL AA option UI
Removed Quality Levels from D3D AA options Dropdown text now shows whether you're applying MSAA or SSAA Added a description for SSAA Moved SSAA checkbox Cleaned up AA in backends slightly. Supported modes is now a list of ints.
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6 changed files with 50 additions and 28 deletions
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@ -144,7 +144,7 @@ struct VideoConfig final
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API_TYPE APIType;
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std::vector<std::string> Adapters; // for D3D
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std::vector<std::string> AAModes;
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std::vector<int> AAModes;
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std::vector<std::string> PPShaders; // post-processing shaders
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std::vector<std::string> AnaglyphShaders; // anaglyph shaders
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