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Refactor ClearRegion
And fix bug where opengl was getting the wrong coordinates
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17 changed files with 77 additions and 82 deletions
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@ -47,7 +47,7 @@ public:
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void Flush() override;
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void WaitForGPUIdle() override;
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void ClearRegion(const MathUtil::Rectangle<int>& rc, const MathUtil::Rectangle<int>& target_rc,
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void ClearRegion(const MathUtil::Rectangle<int>& target_rc,
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bool color_enable, bool alpha_enable, bool z_enable, u32 color, u32 z) override;
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void SetPipeline(const AbstractPipeline* pipeline) override;
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