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Refactor ClearRegion
And fix bug where opengl was getting the wrong coordinates
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17 changed files with 77 additions and 82 deletions
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@ -82,8 +82,7 @@ public:
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virtual void SetAndClearFramebuffer(AbstractFramebuffer* framebuffer,
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const ClearColor& color_value = {}, float depth_value = 0.0f);
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virtual void ClearRegion(const MathUtil::Rectangle<int>& rc,
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const MathUtil::Rectangle<int>& target_rc, bool colorEnable,
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virtual void ClearRegion(const MathUtil::Rectangle<int>& target_rc, bool colorEnable,
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bool alphaEnable, bool zEnable, u32 color, u32 z);
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// Drawing with currently-bound pipeline state.
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