Fix {Read,Write}FileToString.

We should be using binary always.
This commit is contained in:
Matthew Parlane 2013-11-05 00:33:41 +13:00
commit e15f628935
12 changed files with 35 additions and 58 deletions

View file

@ -157,7 +157,7 @@ void ApplyShader()
// Fallback to shared user dir
path = File::GetSysDirectory() + SHADERS_DIR DIR_SEP + g_ActiveConfig.sPostProcessingShader + ".glsl";
}
if(!File::ReadFileToString(true, path.c_str(), code)) {
if(!File::ReadFileToString(path.c_str(), code)) {
ERROR_LOG(VIDEO, "Post-processing shader not found: %s", path.c_str());
return;
}