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https://github.com/dolphin-emu/dolphin.git
synced 2025-05-02 17:28:33 +00:00
[Android] Fix a bunch of input bugs.
Looking at the old code for the ButtonManager was a brainfsck. This fixes a ton of bugs I kept uncovering as I was moving along. Fixes the gamepad configuration file being incorrect. No longer treats touchscreen in a special way. Ends up as a regular device with a "Touchscreen" device name. Was incorrectly converting a index from integer to ButtonType. Wouldn't work due to the addition of some unused(in JNI) enumerators in ButtonType. Fixes an issue where a map had a key as an axis which was causing its binding to be overwritten for every axis that was used twice (eg main stick left and right); Fixes Triggers not working at all. Fixes DPad not working at all. Fixes C-Stick only half working. Removes touch screen specific nativelibrary types onTouchAxisEvent and onTouchEvent. Adds a configuration version configuration option. Allows easy configuration overwriting if the options need to be changed during updating. Supersedes github PR #291.
This commit is contained in:
parent
9f12d02328
commit
e1bbda1e18
9 changed files with 138 additions and 132 deletions
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@ -9,11 +9,9 @@
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namespace ButtonManager
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{
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// Pair key is padID, BUTTONTYPE
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std::map<std::pair<int, int>, Button*> m_buttons;
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std::map<std::pair<int, int>, Axis*> m_axises;
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const std::string touchScreenKey = "Touchscreen";
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std::unordered_map<std::string, InputDevice*> m_controllers;
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const char* configStrings[] = {
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std::vector<std::string> configStrings = {
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"InputA",
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"InputB",
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"InputStart",
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@ -35,7 +33,28 @@ namespace ButtonManager
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"InputL",
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"InputR"
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};
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const int configStringNum = 20;
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std::vector<ButtonType> configTypes = {
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BUTTON_A,
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BUTTON_B,
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BUTTON_START,
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BUTTON_X,
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BUTTON_Y,
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BUTTON_Z,
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BUTTON_UP,
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BUTTON_DOWN,
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BUTTON_LEFT,
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BUTTON_RIGHT,
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STICK_MAIN_UP,
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STICK_MAIN_DOWN,
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STICK_MAIN_LEFT,
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STICK_MAIN_RIGHT,
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STICK_C_UP,
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STICK_C_DOWN,
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STICK_C_LEFT,
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STICK_C_RIGHT,
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TRIGGER_L,
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TRIGGER_R
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};
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void AddBind(std::string dev, sBind *bind)
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{
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@ -51,35 +70,35 @@ namespace ButtonManager
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void Init()
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{
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// Initialize our touchscreen buttons
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// Initialize our touchScreenKey buttons
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for (int a = 0; a < 4; ++a)
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{
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m_buttons[std::make_pair(a, BUTTON_A)] = new Button();
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m_buttons[std::make_pair(a, BUTTON_B)] = new Button();
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m_buttons[std::make_pair(a, BUTTON_START)] = new Button();
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m_buttons[std::make_pair(a, BUTTON_X)] = new Button();
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m_buttons[std::make_pair(a, BUTTON_Y)] = new Button();
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m_buttons[std::make_pair(a, BUTTON_Z)] = new Button();
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m_buttons[std::make_pair(a, BUTTON_UP)] = new Button();
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m_buttons[std::make_pair(a, BUTTON_DOWN)] = new Button();
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m_buttons[std::make_pair(a, BUTTON_LEFT)] = new Button();
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m_buttons[std::make_pair(a, BUTTON_RIGHT)] = new Button();
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AddBind(touchScreenKey, new sBind(a, BUTTON_A, BIND_BUTTON, BUTTON_A, 1.0f));
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AddBind(touchScreenKey, new sBind(a, BUTTON_B, BIND_BUTTON, BUTTON_B, 1.0f));
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AddBind(touchScreenKey, new sBind(a, BUTTON_START, BIND_BUTTON, BUTTON_START, 1.0f));
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AddBind(touchScreenKey, new sBind(a, BUTTON_X, BIND_BUTTON, BUTTON_X, 1.0f));
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AddBind(touchScreenKey, new sBind(a, BUTTON_Y, BIND_BUTTON, BUTTON_Y, 1.0f));
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AddBind(touchScreenKey, new sBind(a, BUTTON_Z, BIND_BUTTON, BUTTON_Z, 1.0f));
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AddBind(touchScreenKey, new sBind(a, BUTTON_UP, BIND_BUTTON, BUTTON_UP, 1.0f));
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AddBind(touchScreenKey, new sBind(a, BUTTON_DOWN, BIND_BUTTON, BUTTON_DOWN, 1.0f));
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AddBind(touchScreenKey, new sBind(a, BUTTON_LEFT, BIND_BUTTON, BUTTON_LEFT, 1.0f));
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AddBind(touchScreenKey, new sBind(a, BUTTON_RIGHT, BIND_BUTTON, BUTTON_RIGHT, 1.0f));
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m_axises[std::make_pair(a, STICK_MAIN_UP)] = new Axis();
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m_axises[std::make_pair(a, STICK_MAIN_DOWN)] = new Axis();
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m_axises[std::make_pair(a, STICK_MAIN_LEFT)] = new Axis();
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m_axises[std::make_pair(a, STICK_MAIN_RIGHT)] = new Axis();
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m_axises[std::make_pair(a, STICK_C_UP)] = new Axis();
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m_axises[std::make_pair(a, STICK_C_DOWN)] = new Axis();
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m_axises[std::make_pair(a, STICK_C_LEFT)] = new Axis();
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m_axises[std::make_pair(a, STICK_C_RIGHT)] = new Axis();
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m_buttons[std::make_pair(a, TRIGGER_L)] = new Button();
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m_buttons[std::make_pair(a, TRIGGER_R)] = new Button();
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AddBind(touchScreenKey, new sBind(a, STICK_MAIN_UP, BIND_AXIS, STICK_MAIN_UP, -1.0f));
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AddBind(touchScreenKey, new sBind(a, STICK_MAIN_DOWN, BIND_AXIS, STICK_MAIN_DOWN, 1.0f));
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AddBind(touchScreenKey, new sBind(a, STICK_MAIN_LEFT, BIND_AXIS, STICK_MAIN_LEFT, -1.0f));
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AddBind(touchScreenKey, new sBind(a, STICK_MAIN_RIGHT, BIND_AXIS, STICK_MAIN_RIGHT, 1.0f));
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AddBind(touchScreenKey, new sBind(a, STICK_C_UP, BIND_AXIS, STICK_C_UP, -1.0f));
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AddBind(touchScreenKey, new sBind(a, STICK_C_DOWN, BIND_AXIS, STICK_C_DOWN, 1.0f));
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AddBind(touchScreenKey, new sBind(a, STICK_C_LEFT, BIND_AXIS, STICK_C_LEFT, -1.0f));
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AddBind(touchScreenKey, new sBind(a, STICK_C_RIGHT, BIND_AXIS, STICK_C_RIGHT, 1.0f));
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AddBind(touchScreenKey, new sBind(a, TRIGGER_L, BIND_AXIS, TRIGGER_L, 1.0f));
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AddBind(touchScreenKey, new sBind(a, TRIGGER_R, BIND_AXIS, TRIGGER_R, 1.0f));
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}
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// Init our controller bindings
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IniFile ini;
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ini.Load(File::GetUserPath(D_CONFIG_IDX) + std::string("Dolphin.ini"));
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for (int a = 0; a < configStringNum; ++a)
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for (u32 a = 0; a < configStrings.size(); ++a)
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{
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for (int padID = 0; padID < 4; ++padID)
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{
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@ -89,7 +108,7 @@ namespace ButtonManager
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int bindnum;
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char dev[128];
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bool hasbind = false;
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char modifier = 0;
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char modifier = '+';
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std::string value;
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ini.Get("Android", config.str(), &value, "None");
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if (value == "None")
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@ -107,14 +126,14 @@ namespace ButtonManager
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sscanf(value.c_str(), "Device '%[^\']'-Button %d", dev, &bindnum);
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}
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if (hasbind)
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AddBind(std::string(dev), new sBind(padID, (ButtonType)a, type, bindnum, modifier == '-' ? -1.0f : 1.0f));
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AddBind(std::string(dev), new sBind(padID, configTypes[a], type, bindnum, modifier == '-' ? -1.0f : 1.0f));
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}
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}
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}
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bool GetButtonPressed(int padID, ButtonType button)
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{
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bool pressed = m_buttons[std::make_pair(padID, button)]->Pressed();
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bool pressed = m_controllers[touchScreenKey]->ButtonValue(padID, button);
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for (const auto& ctrl : m_controllers)
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pressed |= ctrl.second->ButtonValue(padID, button);
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@ -123,19 +142,17 @@ namespace ButtonManager
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}
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float GetAxisValue(int padID, ButtonType axis)
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{
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float value = m_axises[std::make_pair(padID, axis)]->AxisValue();
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auto it = m_controllers.begin();
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if (it == m_controllers.end())
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return value;
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return value != 0.0f ? value : it->second->AxisValue(padID, axis);
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}
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void TouchEvent(int padID, ButtonType button, int action)
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{
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m_buttons[std::make_pair(padID, button)]->SetState(action ? BUTTON_PRESSED : BUTTON_RELEASED);
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}
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void TouchAxisEvent(int padID, ButtonType axis, float value)
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{
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m_axises[std::make_pair(padID, axis)]->SetValue(value);
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float value = m_controllers[touchScreenKey]->AxisValue(padID, axis);
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if (value == 0.0f)
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{
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for (const auto& ctrl : m_controllers)
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{
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value = ctrl.second->AxisValue(padID, axis);
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if (value != 0.0f)
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return value;
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}
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}
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return value;
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}
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void GamepadEvent(std::string dev, int button, int action)
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{
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}
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void Shutdown()
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{
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for (const auto& button : m_buttons)
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delete button.second;
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for (const auto& controller : m_controllers)
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delete controller.second;
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m_controllers.clear();
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m_buttons.clear();
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}
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// InputDevice
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void InputDevice::PressEvent(int button, int action)
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{
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if (_inputbinds.find(button) == _inputbinds.end())
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return;
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_buttons[_inputbinds[button]->_buttontype] = action == 0 ? true : false;
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for (const auto& binding : _inputbinds)
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{
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if (binding.second->_bind == button)
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{
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if (binding.second->_bindtype == BIND_BUTTON)
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_buttons[binding.second->_buttontype] = action == BUTTON_PRESSED ? true : false;
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else
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_axises[binding.second->_buttontype] = action == BUTTON_PRESSED ? 1.0f : 0.0f;
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}
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}
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}
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void InputDevice::AxisEvent(int axis, float value)
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{
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if (_inputbinds.find(axis) == _inputbinds.end())
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return;
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_axises[_inputbinds[axis]->_buttontype] = value;
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for (const auto& binding : _inputbinds)
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{
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if (binding.second->_bind == axis)
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{
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if (binding.second->_bindtype == BIND_AXIS)
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_axises[binding.second->_buttontype] = value;
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else
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_buttons[binding.second->_buttontype] = value > 0.5f ? true : false;
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}
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}
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}
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bool InputDevice::ButtonValue(int padID, ButtonType button)
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{
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auto it = _binds.find(button);
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if (it == _binds.end())
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const auto& binding = _inputbinds.find(std::make_pair(padID, button));
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if (binding == _inputbinds.end())
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return false;
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if (it->second->_padID != padID)
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return false;
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if (it->second->_bindtype == BIND_BUTTON)
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return _buttons[it->second->_buttontype];
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if (binding->second->_bindtype == BIND_BUTTON)
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return _buttons[binding->second->_buttontype];
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else
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return AxisValue(padID, button);
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return (_axises[binding->second->_buttontype] * binding->second->_neg) > 0.5f;
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}
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float InputDevice::AxisValue(int padID, ButtonType axis)
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{
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auto it = _binds.find(axis);
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if (it == _binds.end())
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const auto& binding = _inputbinds.find(std::make_pair(padID, axis));
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if (binding == _inputbinds.end())
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return 0.0f;
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if (it->second->_padID != padID)
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return 0.0f;
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if (it->second->_bindtype == BIND_BUTTON)
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return ButtonValue(padID, axis);
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else
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return _axises[it->second->_buttontype] * it->second->_neg;
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}
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if (binding->second->_bindtype == BIND_AXIS)
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return _axises[binding->second->_buttontype] * binding->second->_neg;
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else
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return _buttons[binding->second->_buttontype] == BUTTON_PRESSED ? 1.0f : 0.0f;
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}
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}
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