[Android] Fix a bunch of input bugs.

Looking at the old code for the ButtonManager was a brainfsck. This fixes a ton of bugs I kept uncovering as I was moving along.

Fixes the gamepad configuration file being incorrect.
No longer treats touchscreen in a special way. Ends up as a regular device with a "Touchscreen" device name.
Was incorrectly converting a index from integer to ButtonType. Wouldn't work due to the addition of some unused(in JNI) enumerators in ButtonType.
Fixes an issue where a map had a key as an axis which was causing its binding to be overwritten for every axis that was used twice (eg main stick left and right);
Fixes Triggers not working at all.
Fixes DPad not working at all.
Fixes C-Stick only half working.
Removes touch screen specific nativelibrary types onTouchAxisEvent and onTouchEvent.

Adds a configuration version configuration option. Allows easy configuration overwriting if the options need to be changed during updating.

Supersedes github PR #291.
This commit is contained in:
Ryan Houdek 2014-04-23 03:49:25 -05:00
parent 9f12d02328
commit e1bbda1e18
9 changed files with 138 additions and 132 deletions

View file

@ -9,11 +9,9 @@
namespace ButtonManager
{
// Pair key is padID, BUTTONTYPE
std::map<std::pair<int, int>, Button*> m_buttons;
std::map<std::pair<int, int>, Axis*> m_axises;
const std::string touchScreenKey = "Touchscreen";
std::unordered_map<std::string, InputDevice*> m_controllers;
const char* configStrings[] = {
std::vector<std::string> configStrings = {
"InputA",
"InputB",
"InputStart",
@ -35,7 +33,28 @@ namespace ButtonManager
"InputL",
"InputR"
};
const int configStringNum = 20;
std::vector<ButtonType> configTypes = {
BUTTON_A,
BUTTON_B,
BUTTON_START,
BUTTON_X,
BUTTON_Y,
BUTTON_Z,
BUTTON_UP,
BUTTON_DOWN,
BUTTON_LEFT,
BUTTON_RIGHT,
STICK_MAIN_UP,
STICK_MAIN_DOWN,
STICK_MAIN_LEFT,
STICK_MAIN_RIGHT,
STICK_C_UP,
STICK_C_DOWN,
STICK_C_LEFT,
STICK_C_RIGHT,
TRIGGER_L,
TRIGGER_R
};
void AddBind(std::string dev, sBind *bind)
{
@ -51,35 +70,35 @@ namespace ButtonManager
void Init()
{
// Initialize our touchscreen buttons
// Initialize our touchScreenKey buttons
for (int a = 0; a < 4; ++a)
{
m_buttons[std::make_pair(a, BUTTON_A)] = new Button();
m_buttons[std::make_pair(a, BUTTON_B)] = new Button();
m_buttons[std::make_pair(a, BUTTON_START)] = new Button();
m_buttons[std::make_pair(a, BUTTON_X)] = new Button();
m_buttons[std::make_pair(a, BUTTON_Y)] = new Button();
m_buttons[std::make_pair(a, BUTTON_Z)] = new Button();
m_buttons[std::make_pair(a, BUTTON_UP)] = new Button();
m_buttons[std::make_pair(a, BUTTON_DOWN)] = new Button();
m_buttons[std::make_pair(a, BUTTON_LEFT)] = new Button();
m_buttons[std::make_pair(a, BUTTON_RIGHT)] = new Button();
AddBind(touchScreenKey, new sBind(a, BUTTON_A, BIND_BUTTON, BUTTON_A, 1.0f));
AddBind(touchScreenKey, new sBind(a, BUTTON_B, BIND_BUTTON, BUTTON_B, 1.0f));
AddBind(touchScreenKey, new sBind(a, BUTTON_START, BIND_BUTTON, BUTTON_START, 1.0f));
AddBind(touchScreenKey, new sBind(a, BUTTON_X, BIND_BUTTON, BUTTON_X, 1.0f));
AddBind(touchScreenKey, new sBind(a, BUTTON_Y, BIND_BUTTON, BUTTON_Y, 1.0f));
AddBind(touchScreenKey, new sBind(a, BUTTON_Z, BIND_BUTTON, BUTTON_Z, 1.0f));
AddBind(touchScreenKey, new sBind(a, BUTTON_UP, BIND_BUTTON, BUTTON_UP, 1.0f));
AddBind(touchScreenKey, new sBind(a, BUTTON_DOWN, BIND_BUTTON, BUTTON_DOWN, 1.0f));
AddBind(touchScreenKey, new sBind(a, BUTTON_LEFT, BIND_BUTTON, BUTTON_LEFT, 1.0f));
AddBind(touchScreenKey, new sBind(a, BUTTON_RIGHT, BIND_BUTTON, BUTTON_RIGHT, 1.0f));
m_axises[std::make_pair(a, STICK_MAIN_UP)] = new Axis();
m_axises[std::make_pair(a, STICK_MAIN_DOWN)] = new Axis();
m_axises[std::make_pair(a, STICK_MAIN_LEFT)] = new Axis();
m_axises[std::make_pair(a, STICK_MAIN_RIGHT)] = new Axis();
m_axises[std::make_pair(a, STICK_C_UP)] = new Axis();
m_axises[std::make_pair(a, STICK_C_DOWN)] = new Axis();
m_axises[std::make_pair(a, STICK_C_LEFT)] = new Axis();
m_axises[std::make_pair(a, STICK_C_RIGHT)] = new Axis();
m_buttons[std::make_pair(a, TRIGGER_L)] = new Button();
m_buttons[std::make_pair(a, TRIGGER_R)] = new Button();
AddBind(touchScreenKey, new sBind(a, STICK_MAIN_UP, BIND_AXIS, STICK_MAIN_UP, -1.0f));
AddBind(touchScreenKey, new sBind(a, STICK_MAIN_DOWN, BIND_AXIS, STICK_MAIN_DOWN, 1.0f));
AddBind(touchScreenKey, new sBind(a, STICK_MAIN_LEFT, BIND_AXIS, STICK_MAIN_LEFT, -1.0f));
AddBind(touchScreenKey, new sBind(a, STICK_MAIN_RIGHT, BIND_AXIS, STICK_MAIN_RIGHT, 1.0f));
AddBind(touchScreenKey, new sBind(a, STICK_C_UP, BIND_AXIS, STICK_C_UP, -1.0f));
AddBind(touchScreenKey, new sBind(a, STICK_C_DOWN, BIND_AXIS, STICK_C_DOWN, 1.0f));
AddBind(touchScreenKey, new sBind(a, STICK_C_LEFT, BIND_AXIS, STICK_C_LEFT, -1.0f));
AddBind(touchScreenKey, new sBind(a, STICK_C_RIGHT, BIND_AXIS, STICK_C_RIGHT, 1.0f));
AddBind(touchScreenKey, new sBind(a, TRIGGER_L, BIND_AXIS, TRIGGER_L, 1.0f));
AddBind(touchScreenKey, new sBind(a, TRIGGER_R, BIND_AXIS, TRIGGER_R, 1.0f));
}
// Init our controller bindings
IniFile ini;
ini.Load(File::GetUserPath(D_CONFIG_IDX) + std::string("Dolphin.ini"));
for (int a = 0; a < configStringNum; ++a)
for (u32 a = 0; a < configStrings.size(); ++a)
{
for (int padID = 0; padID < 4; ++padID)
{
@ -89,7 +108,7 @@ namespace ButtonManager
int bindnum;
char dev[128];
bool hasbind = false;
char modifier = 0;
char modifier = '+';
std::string value;
ini.Get("Android", config.str(), &value, "None");
if (value == "None")
@ -107,14 +126,14 @@ namespace ButtonManager
sscanf(value.c_str(), "Device '%[^\']'-Button %d", dev, &bindnum);
}
if (hasbind)
AddBind(std::string(dev), new sBind(padID, (ButtonType)a, type, bindnum, modifier == '-' ? -1.0f : 1.0f));
AddBind(std::string(dev), new sBind(padID, configTypes[a], type, bindnum, modifier == '-' ? -1.0f : 1.0f));
}
}
}
bool GetButtonPressed(int padID, ButtonType button)
{
bool pressed = m_buttons[std::make_pair(padID, button)]->Pressed();
bool pressed = m_controllers[touchScreenKey]->ButtonValue(padID, button);
for (const auto& ctrl : m_controllers)
pressed |= ctrl.second->ButtonValue(padID, button);
@ -123,19 +142,17 @@ namespace ButtonManager
}
float GetAxisValue(int padID, ButtonType axis)
{
float value = m_axises[std::make_pair(padID, axis)]->AxisValue();
auto it = m_controllers.begin();
if (it == m_controllers.end())
return value;
return value != 0.0f ? value : it->second->AxisValue(padID, axis);
}
void TouchEvent(int padID, ButtonType button, int action)
{
m_buttons[std::make_pair(padID, button)]->SetState(action ? BUTTON_PRESSED : BUTTON_RELEASED);
}
void TouchAxisEvent(int padID, ButtonType axis, float value)
{
m_axises[std::make_pair(padID, axis)]->SetValue(value);
float value = m_controllers[touchScreenKey]->AxisValue(padID, axis);
if (value == 0.0f)
{
for (const auto& ctrl : m_controllers)
{
value = ctrl.second->AxisValue(padID, axis);
if (value != 0.0f)
return value;
}
}
return value;
}
void GamepadEvent(std::string dev, int button, int action)
{
@ -161,50 +178,58 @@ namespace ButtonManager
}
void Shutdown()
{
for (const auto& button : m_buttons)
delete button.second;
for (const auto& controller : m_controllers)
delete controller.second;
m_controllers.clear();
m_buttons.clear();
}
// InputDevice
void InputDevice::PressEvent(int button, int action)
{
if (_inputbinds.find(button) == _inputbinds.end())
return;
_buttons[_inputbinds[button]->_buttontype] = action == 0 ? true : false;
for (const auto& binding : _inputbinds)
{
if (binding.second->_bind == button)
{
if (binding.second->_bindtype == BIND_BUTTON)
_buttons[binding.second->_buttontype] = action == BUTTON_PRESSED ? true : false;
else
_axises[binding.second->_buttontype] = action == BUTTON_PRESSED ? 1.0f : 0.0f;
}
}
}
void InputDevice::AxisEvent(int axis, float value)
{
if (_inputbinds.find(axis) == _inputbinds.end())
return;
_axises[_inputbinds[axis]->_buttontype] = value;
for (const auto& binding : _inputbinds)
{
if (binding.second->_bind == axis)
{
if (binding.second->_bindtype == BIND_AXIS)
_axises[binding.second->_buttontype] = value;
else
_buttons[binding.second->_buttontype] = value > 0.5f ? true : false;
}
}
}
bool InputDevice::ButtonValue(int padID, ButtonType button)
{
auto it = _binds.find(button);
if (it == _binds.end())
const auto& binding = _inputbinds.find(std::make_pair(padID, button));
if (binding == _inputbinds.end())
return false;
if (it->second->_padID != padID)
return false;
if (it->second->_bindtype == BIND_BUTTON)
return _buttons[it->second->_buttontype];
if (binding->second->_bindtype == BIND_BUTTON)
return _buttons[binding->second->_buttontype];
else
return AxisValue(padID, button);
return (_axises[binding->second->_buttontype] * binding->second->_neg) > 0.5f;
}
float InputDevice::AxisValue(int padID, ButtonType axis)
{
auto it = _binds.find(axis);
if (it == _binds.end())
const auto& binding = _inputbinds.find(std::make_pair(padID, axis));
if (binding == _inputbinds.end())
return 0.0f;
if (it->second->_padID != padID)
return 0.0f;
if (it->second->_bindtype == BIND_BUTTON)
return ButtonValue(padID, axis);
else
return _axises[it->second->_buttontype] * it->second->_neg;
}
if (binding->second->_bindtype == BIND_AXIS)
return _axises[binding->second->_buttontype] * binding->second->_neg;
else
return _buttons[binding->second->_buttontype] == BUTTON_PRESSED ? 1.0f : 0.0f;
}
}