mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-29 20:28:56 +00:00
[Android] Fix a bunch of input bugs.
Looking at the old code for the ButtonManager was a brainfsck. This fixes a ton of bugs I kept uncovering as I was moving along. Fixes the gamepad configuration file being incorrect. No longer treats touchscreen in a special way. Ends up as a regular device with a "Touchscreen" device name. Was incorrectly converting a index from integer to ButtonType. Wouldn't work due to the addition of some unused(in JNI) enumerators in ButtonType. Fixes an issue where a map had a key as an axis which was causing its binding to be overwritten for every axis that was used twice (eg main stick left and right); Fixes Triggers not working at all. Fixes DPad not working at all. Fixes C-Stick only half working. Removes touch screen specific nativelibrary types onTouchAxisEvent and onTouchEvent. Adds a configuration version configuration option. Allows easy configuration overwriting if the options need to be changed during updating. Supersedes github PR #291.
This commit is contained in:
parent
9f12d02328
commit
e1bbda1e18
9 changed files with 138 additions and 132 deletions
|
@ -241,14 +241,6 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_StopEmulatio
|
|||
Core::Stop();
|
||||
updateMainFrameEvent.Set(); // Kick the waiting event
|
||||
}
|
||||
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onTouchEvent(JNIEnv *env, jobject obj, jint padID, jint Button, jint Action)
|
||||
{
|
||||
ButtonManager::TouchEvent(padID, (ButtonManager::ButtonType)Button, Action);
|
||||
}
|
||||
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onTouchAxisEvent(JNIEnv *env, jobject obj, jint padID, jint Button, jfloat Action)
|
||||
{
|
||||
ButtonManager::TouchAxisEvent(padID, (ButtonManager::ButtonType)Button, Action);
|
||||
}
|
||||
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onGamePadEvent(JNIEnv *env, jobject obj, jstring jDevice, jint Button, jint Action)
|
||||
{
|
||||
ButtonManager::GamepadEvent(GetJString(env, jDevice), Button, Action);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue