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MSAA: Store samples in ini files.
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parent
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commit
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12 changed files with 68 additions and 91 deletions
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@ -347,8 +347,8 @@ static inline T GeneratePixelShader(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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warn_once = false;
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}
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uid_data->msaa = g_ActiveConfig.iMultisampleMode > 0;
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uid_data->ssaa = g_ActiveConfig.iMultisampleMode > 0 && g_ActiveConfig.bSSAA;
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uid_data->msaa = g_ActiveConfig.iMultisamples > 1;
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uid_data->ssaa = g_ActiveConfig.iMultisamples > 1 && g_ActiveConfig.bSSAA;
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if (ApiType == API_OPENGL)
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{
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out.Write("out vec4 ocol0;\n");
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