Merge GCPadNew into Dolphin. This takes place in three segments: Core, InputCommon, and InputUICommon. From now on it can be referred to just as "GCPad".

Switch to Billiard's IniFile implementation throughout Dolphin (it's faster!!).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5579 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman 2010-06-03 04:55:39 +00:00
parent d0c65b610c
commit e4085f0f04
104 changed files with 2478 additions and 8746 deletions

View file

@ -34,7 +34,7 @@ void CConfig::Load()
// first load defaults
IniFile file;
file.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "DSP.ini").c_str());
file.Get("Config", "EnableHLEAudio", &m_EnableHLEAudio, true); // Sound Settings
file["Config"].Get("EnableHLEAudio", &m_EnableHLEAudio, true); // Sound Settings
ac_Config.Load(file);
}
@ -42,7 +42,7 @@ void CConfig::Save()
{
IniFile file;
file.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "DSP.ini").c_str());
file.Set("Config", "EnableHLEAudio", m_EnableHLEAudio); // Sound Settings
file["Config"].Set("EnableHLEAudio", m_EnableHLEAudio); // Sound Settings
ac_Config.Set(file);
file.Save((std::string(File::GetUserPath(D_CONFIG_IDX)) + "DSP.ini").c_str());