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Merge GCPadNew into Dolphin. This takes place in three segments: Core, InputCommon, and InputUICommon. From now on it can be referred to just as "GCPad".
Switch to Billiard's IniFile implementation throughout Dolphin (it's faster!!). git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5579 8ced0084-cf51-0410-be5f-012b33b47a6e
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104 changed files with 2478 additions and 8746 deletions
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@ -45,8 +45,9 @@ void Config::Load()
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IniFile iniFile;
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iniFile.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_software.ini").c_str());
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iniFile.Get("Hardware", "Fullscreen", &bFullscreen, 0); // Hardware
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iniFile.Get("Hardware", "RenderToMainframe", &renderToMainframe, false);
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Section& hardware = iniFile["Hardware"];
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hardware.Get("Fullscreen", &bFullscreen, false); // Hardware
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hardware.Get("RenderToMainframe", &renderToMainframe, false);
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}
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@ -56,8 +57,9 @@ void Config::Save()
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IniFile iniFile;
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iniFile.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_software.ini").c_str());
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iniFile.Set("Hardware", "Fullscreen", bFullscreen);
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iniFile.Set("Hardware", "RenderToMainframe", renderToMainframe);
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Section& hardware = iniFile["Hardware"];
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hardware.Set("Fullscreen", bFullscreen);
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hardware.Set("RenderToMainframe", renderToMainframe);
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iniFile.Save((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_opengl.ini").c_str());
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}
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