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Video Backends: Move and rename HostTextureFormat to AbstractTextureFormat
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14 changed files with 54 additions and 55 deletions
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@ -23,8 +23,8 @@ public:
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virtual void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
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size_t buffer_size) = 0;
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static bool IsCompressedHostTextureFormat(HostTextureFormat format);
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static size_t CalculateHostTextureLevelPitch(HostTextureFormat format, u32 row_length);
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static bool IsCompressedHostTextureFormat(AbstractTextureFormat format);
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static size_t CalculateHostTextureLevelPitch(AbstractTextureFormat format, u32 row_length);
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const TextureConfig GetConfig() const;
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