Common/IniFile: Move interface into Common namespace

Gets this out of the global namespace and into the Common namespace
This commit is contained in:
Lioncash 2023-04-13 09:38:09 -04:00
parent 5c03b8af88
commit e4caace6bb
45 changed files with 172 additions and 137 deletions

View file

@ -40,13 +40,14 @@ GeckoCodeWidget::GeckoCodeWidget(std::string game_id, std::string gametdb_id, u1
if (!m_game_id.empty())
{
IniFile game_ini_local;
Common::IniFile game_ini_local;
// We don't use LoadLocalGameIni() here because user cheat codes that are installed via the UI
// will always be stored in GS/${GAMEID}.ini
game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
const IniFile game_ini_default = SConfig::LoadDefaultGameIni(m_game_id, m_game_revision);
const Common::IniFile game_ini_default =
SConfig::LoadDefaultGameIni(m_game_id, m_game_revision);
m_gecko_codes = Gecko::LoadCodes(game_ini_default, game_ini_local);
}
@ -245,7 +246,7 @@ void GeckoCodeWidget::SaveCodes()
const auto ini_path =
std::string(File::GetUserPath(D_GAMESETTINGS_IDX)).append(m_game_id).append(".ini");
IniFile game_ini_local;
Common::IniFile game_ini_local;
game_ini_local.Load(ini_path);
Gecko::SaveCodes(game_ini_local, m_gecko_codes);
game_ini_local.Save(ini_path);