just a little cleanup to maintain minimal interfaces

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7591 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Rodolfo Osvaldo Bogado 2011-06-10 19:16:09 +00:00
parent 3fceffd8c0
commit e5210de9d5
7 changed files with 20 additions and 18 deletions

View file

@ -80,7 +80,7 @@ void WriteSwizzler(char*& p, u32 format, API_TYPE ApiType)
{
WRITE(p,"uniform samplerRECT samp0 : register(s0);\n");
}
else if (ApiType == API_D3D9)
else if (ApiType & API_D3D9)
{
WRITE(p,"uniform sampler samp0 : register(s0);\n");
}
@ -150,7 +150,7 @@ void Write32BitSwizzler(char*& p, u32 format, API_TYPE ApiType)
{
WRITE(p,"uniform samplerRECT samp0 : register(s0);\n");
}
else if (ApiType == API_D3D9)
else if (ApiType & API_D3D9)
{
WRITE(p,"uniform sampler samp0 : register(s0);\n");
}
@ -209,7 +209,7 @@ void Write32BitSwizzler(char*& p, u32 format, API_TYPE ApiType)
void WriteSampleColor(char*& p, const char* colorComp, const char* dest, API_TYPE ApiType)
{
const char* texSampleOpName;
if (ApiType == API_D3D9)
if (ApiType & API_D3D9)
texSampleOpName = "tex2D";
else if (ApiType == API_D3D11)
texSampleOpName = "tex0.Sample";