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VideoCommon/PixelEngine: Passthrough system instance in constructor
Simplifies the interface in terms of usage
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5 changed files with 34 additions and 27 deletions
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@ -43,8 +43,9 @@ struct System::Impl
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explicit Impl(System& system)
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: m_audio_interface(system), m_core_timing(system), m_command_processor{system},
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m_cpu(system), m_dsp(system), m_dvd_interface(system), m_dvd_thread(system),
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m_expansion_interface(system), m_fifo{system}, m_gp_fifo(system), m_memory(system),
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m_power_pc(system), m_mmu(system, m_memory, m_power_pc), m_processor_interface(system),
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m_expansion_interface(system), m_fifo{system}, m_gp_fifo(system),
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m_memory(system), m_pixel_engine{system}, m_power_pc(system),
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m_mmu(system, m_memory, m_power_pc), m_processor_interface(system),
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m_serial_interface(system), m_video_interface(system),
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m_interpreter(system, m_power_pc.GetPPCState(), m_mmu), m_jit_interface(system)
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{
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