AchievementManager: Make GetInstance() return a reference

The internal static member will always have a valid lifetime. Makes this
consistent with other instance based objects in our code.
This commit is contained in:
Lioncash 2023-12-11 13:18:02 -05:00
commit e55f9ed102
21 changed files with 81 additions and 74 deletions

View file

@ -170,7 +170,7 @@ void SConfig::SetRunningGameMetadata(const std::string& game_id, const std::stri
return;
#ifdef USE_RETRO_ACHIEVEMENTS
AchievementManager::GetInstance()->SetDisabled(true);
AchievementManager::GetInstance().SetDisabled(true);
#endif // USE_RETRO_ACHIEVEMENTS
if (game_id == "00000000")