some minor changes preparing for future commits, and a correction to texture alignment that must solve the efb misalignments in various games

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4556 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Rodolfo Osvaldo Bogado 2009-11-13 11:55:14 +00:00
parent 654800458f
commit e56ca08b4f
6 changed files with 73 additions and 39 deletions

View file

@ -359,6 +359,9 @@ static void DX9DebuggerUpdateScreen()
D3D::dev->Present(NULL, NULL, NULL, NULL);
D3D::dev->SetRenderTarget(0, FBManager::GetEFBColorRTSurface());
if(D3D::GetCaps().NumSimultaneousRTs > 1)
D3D::dev->SetRenderTarget(1,FBManager::GetEFBDepthEncodedSurface());
D3D::dev->SetDepthStencilSurface(FBManager::GetEFBDepthRTSurface());
D3D::dev->BeginScene();
}