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Fix saving states on mesa3d and clean up the handling of asynchronous requests
(those originating from a thread other than the gpu thread) glxMakeCurrent is supposed to error out when the context is still current in another thread. NVIDIA handles that, but mesa3d errors. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6054 8ced0084-cf51-0410-be5f-012b33b47a6e
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11 changed files with 78 additions and 23 deletions
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@ -23,5 +23,7 @@
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extern SVideoInitialize g_VideoInitialize;
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extern volatile u32 s_swapRequested;
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void VideoFifo_CheckEFBAccess();
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void VideoFifo_CheckSwapRequestAt(u32 xfbAddr, u32 fbWidth, u32 fbHeight);
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#endif
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