mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-29 20:28:56 +00:00
VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource()
Greatly simplifies the overall interface when it comes to compiling shaders. Also allows getting rid of a std::string overload of the same name. Now std::string and const char* both go through the same function.
This commit is contained in:
parent
80d8173d29
commit
e60268bd42
25 changed files with 94 additions and 117 deletions
|
@ -45,10 +45,9 @@ OGLShader::~OGLShader()
|
|||
glDeleteProgram(m_gl_compute_program_id);
|
||||
}
|
||||
|
||||
std::unique_ptr<OGLShader> OGLShader::CreateFromSource(ShaderStage stage, const char* source,
|
||||
size_t length)
|
||||
std::unique_ptr<OGLShader> OGLShader::CreateFromSource(ShaderStage stage, std::string_view source)
|
||||
{
|
||||
std::string source_str(source, length);
|
||||
std::string source_str(source);
|
||||
if (stage != ShaderStage::Compute)
|
||||
{
|
||||
GLenum shader_type = GetGLShaderTypeForStage(stage);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue