Fix formatting for External SlippiLib files

This commit is contained in:
Nicholas Marcott 2021-01-04 16:43:41 +09:00
commit e6f721f5c0
2 changed files with 187 additions and 127 deletions

View file

@ -4,15 +4,17 @@
#include "SlippiGame.h"
namespace Slippi {
namespace Slippi
{
//**********************************************************************
//* Event Handlers
//**********************************************************************
// The read operators will read a value and increment the index so the next read
// will read in the correct location
uint8_t readByte(uint8_t *a, int &idx, uint32_t maxSize, uint8_t defaultValue) {
if (idx >= (int)maxSize) {
uint8_t readByte(uint8_t* a, int& idx, uint32_t maxSize, uint8_t defaultValue)
{
if (idx >= (int)maxSize)
{
idx += 1;
return defaultValue;
}
@ -20,9 +22,10 @@ uint8_t readByte(uint8_t *a, int &idx, uint32_t maxSize, uint8_t defaultValue) {
return a[idx++];
}
uint16_t readHalf(uint8_t *a, int &idx, uint32_t maxSize,
uint16_t defaultValue) {
if (idx >= (int)maxSize) {
uint16_t readHalf(uint8_t* a, int& idx, uint32_t maxSize, uint16_t defaultValue)
{
if (idx >= (int)maxSize)
{
idx += 2;
return defaultValue;
}
@ -32,34 +35,38 @@ uint16_t readHalf(uint8_t *a, int &idx, uint32_t maxSize,
return value;
}
uint32_t readWord(uint8_t *a, int &idx, uint32_t maxSize,
uint32_t defaultValue) {
if (idx >= (int)maxSize) {
uint32_t readWord(uint8_t* a, int& idx, uint32_t maxSize, uint32_t defaultValue)
{
if (idx >= (int)maxSize)
{
idx += 4;
return defaultValue;
}
uint32_t value =
a[idx] << 24 | a[idx + 1] << 16 | a[idx + 2] << 8 | a[idx + 3];
uint32_t value = a[idx] << 24 | a[idx + 1] << 16 | a[idx + 2] << 8 | a[idx + 3];
idx += 4;
return value;
}
float readFloat(uint8_t *a, int &idx, uint32_t maxSize, float defaultValue) {
uint32_t bytes = readWord(a, idx, maxSize, *(uint32_t *)(&defaultValue));
return *(float *)(&bytes);
float readFloat(uint8_t* a, int& idx, uint32_t maxSize, float defaultValue)
{
uint32_t bytes = readWord(a, idx, maxSize, *(uint32_t*)(&defaultValue));
return *(float*)(&bytes);
}
void handleGameInit(Game *game, uint32_t maxSize) {
void handleGameInit(Game* game, uint32_t maxSize)
{
int idx = 0;
// Read version number
for (int i = 0; i < 4; i++) {
for (int i = 0; i < 4; i++)
{
game->version[i] = readByte(data, idx, maxSize, 0);
}
// Read entire game info header
for (int i = 0; i < GAME_INFO_HEADER_SIZE; i++) {
for (int i = 0; i < GAME_INFO_HEADER_SIZE; i++)
{
game->settings.header[i] = readWord(data, idx, maxSize, 0);
}
@ -68,15 +75,18 @@ void handleGameInit(Game *game, uint32_t maxSize) {
// Read UCF toggle bytes
bool shouldRead = game->version[0] >= 1;
for (int i = 0; i < UCF_TOGGLE_SIZE; i++) {
for (int i = 0; i < UCF_TOGGLE_SIZE; i++)
{
uint32_t value = shouldRead ? readWord(data, idx, maxSize, 0) : 0;
game->settings.ucfToggles[i] = value;
}
// Read nametag for each player
std::array<std::array<uint16_t, NAMETAG_SIZE>, 4> playerNametags;
for (int i = 0; i < 4; i++) {
for (int j = 0; j < NAMETAG_SIZE; j++) {
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < NAMETAG_SIZE; j++)
{
playerNametags[i][j] = readHalf(data, idx, maxSize, 0);
}
}
@ -88,17 +98,18 @@ void handleGameInit(Game *game, uint32_t maxSize) {
game->settings.isFrozenPS = readByte(data, idx, maxSize, 0);
// Pull header data into struct
int player1Pos = 24; // This is the index of the first players character info
std::array<uint32_t, Slippi::GAME_INFO_HEADER_SIZE> gameInfoHeader =
game->settings.header;
for (int i = 0; i < 4; i++) {
int player1Pos = 24; // This is the index of the first players character info
std::array<uint32_t, Slippi::GAME_INFO_HEADER_SIZE> gameInfoHeader = game->settings.header;
for (int i = 0; i < 4; i++)
{
// this is the position in the array that this player's character info is
// stored
int pos = player1Pos + (9 * i);
uint32_t playerInfo = gameInfoHeader[pos];
uint8_t playerType = (playerInfo & 0x00FF0000) >> 16;
if (playerType == 0x3) {
if (playerType == 0x3)
{
// Player type 3 is an empty slot
continue;
}
@ -120,12 +131,15 @@ void handleGameInit(Game *game, uint32_t maxSize) {
auto majorVersion = game->version[0];
auto minorVersion = game->version[1];
if (majorVersion > 3 || (majorVersion == 3 && minorVersion >= 1)) {
if (majorVersion > 3 || (majorVersion == 3 && minorVersion >= 1))
{
// After version 3.1.0 we added a dynamic gecko loading process. These
// are needed before starting the game. areSettingsLoaded will be set
// to true when they are received
game->areSettingsLoaded = false;
} else if (majorVersion > 1 || (majorVersion == 1 && minorVersion >= 6)) {
}
else if (majorVersion > 1 || (majorVersion == 1 && minorVersion >= 6))
{
// Indicate settings loaded immediately if after version 1.6.0
// Sheik game info was added in this version and so we no longer
// need to wait
@ -133,16 +147,17 @@ void handleGameInit(Game *game, uint32_t maxSize) {
}
}
void handleGeckoList(Game *game, uint32_t maxSize) {
void handleGeckoList(Game* game, uint32_t maxSize)
{
game->settings.geckoCodes.clear();
game->settings.geckoCodes.insert(game->settings.geckoCodes.end(), data,
data + maxSize);
game->settings.geckoCodes.insert(game->settings.geckoCodes.end(), data, data + maxSize);
// File is good to load
game->areSettingsLoaded = true;
}
void handleFrameStart(Game *game, uint32_t maxSize) {
void handleFrameStart(Game* game, uint32_t maxSize)
{
int idx = 0;
// Check frame count
@ -150,7 +165,7 @@ void handleFrameStart(Game *game, uint32_t maxSize) {
game->frameCount = frameCount;
auto frameUniquePtr = std::make_unique<FrameData>();
FrameData *frame = frameUniquePtr.get();
FrameData* frame = frameUniquePtr.get();
frame->frame = frameCount;
frame->randomSeedExists = true;
@ -163,7 +178,8 @@ void handleFrameStart(Game *game, uint32_t maxSize) {
game->framesByIndex[frameCount] = frame;
}
void handlePreFrameUpdate(Game *game, uint32_t maxSize) {
void handlePreFrameUpdate(Game* game, uint32_t maxSize)
{
int idx = 0;
// Check frame count
@ -171,10 +187,11 @@ void handlePreFrameUpdate(Game *game, uint32_t maxSize) {
game->frameCount = frameCount;
auto frameUniquePtr = std::make_unique<FrameData>();
FrameData *frame = frameUniquePtr.get();
FrameData* frame = frameUniquePtr.get();
bool isNewFrame = true;
if (game->framesByIndex.count(frameCount)) {
if (game->framesByIndex.count(frameCount))
{
// If this frame already exists, get the current frame
frame = game->frames.back().get();
isNewFrame = false;
@ -209,36 +226,40 @@ void handlePreFrameUpdate(Game *game, uint32_t maxSize) {
p.lTrigger = readFloat(data, idx, maxSize, 0);
p.rTrigger = readFloat(data, idx, maxSize, 0);
if (asmEvents[EVENT_PRE_FRAME_UPDATE] >= 59) {
if (asmEvents[EVENT_PRE_FRAME_UPDATE] >= 59)
{
p.joystickXRaw = readByte(data, idx, maxSize, 0);
}
uint32_t noPercent = 0xFFFFFFFF;
p.percent = readFloat(data, idx, maxSize, *(float *)(&noPercent));
p.percent = readFloat(data, idx, maxSize, *(float*)(&noPercent));
// Add player data to frame
std::unordered_map<uint8_t, PlayerFrameData> *target;
std::unordered_map<uint8_t, PlayerFrameData>* target;
target = isFollower ? &frame->followers : &frame->players;
// Set the player data for the player or follower
target->operator[](playerSlot) = p;
// Add frame to game
if (isNewFrame) {
if (isNewFrame)
{
frame->numSinceStart = game->frames.size();
game->frames.push_back(std::move(frameUniquePtr));
game->framesByIndex[frameCount] = frame;
}
}
void handlePostFrameUpdate(Game *game, uint32_t maxSize) {
void handlePostFrameUpdate(Game* game, uint32_t maxSize)
{
int idx = 0;
// Check frame count
int32_t frameCount = readWord(data, idx, maxSize, 0);
FrameData *frame;
if (game->framesByIndex.count(frameCount)) {
FrameData* frame;
if (game->framesByIndex.count(frameCount))
{
// If this frame already exists, get the current frame
frame = game->frames.back().get();
}
@ -251,51 +272,58 @@ void handlePostFrameUpdate(Game *game, uint32_t maxSize) {
uint8_t playerSlot = readByte(data, idx, maxSize, 0);
uint8_t isFollower = readByte(data, idx, maxSize, 0);
PlayerFrameData *p =
isFollower ? &frame->followers[playerSlot] : &frame->players[playerSlot];
PlayerFrameData* p = isFollower ? &frame->followers[playerSlot] : &frame->players[playerSlot];
p->internalCharacterId = readByte(data, idx, maxSize, 0);
// Check if a player started as sheik and update
if (frameCount == GAME_FIRST_FRAME &&
p->internalCharacterId == GAME_SHEIK_INTERNAL_ID) {
if (frameCount == GAME_FIRST_FRAME && p->internalCharacterId == GAME_SHEIK_INTERNAL_ID)
{
game->settings.players[playerSlot].characterId = GAME_SHEIK_EXTERNAL_ID;
}
// Set settings loaded if this is the last character
if (frameCount == GAME_FIRST_FRAME) {
if (frameCount == GAME_FIRST_FRAME)
{
uint8_t lastPlayerIndex = 0;
for (auto it = frame->players.begin(); it != frame->players.end(); ++it) {
if (it->first <= lastPlayerIndex) {
for (auto it = frame->players.begin(); it != frame->players.end(); ++it)
{
if (it->first <= lastPlayerIndex)
{
continue;
}
lastPlayerIndex = it->first;
}
if (playerSlot >= lastPlayerIndex) {
if (playerSlot >= lastPlayerIndex)
{
game->areSettingsLoaded = true;
}
}
}
void handleGameEnd(Game *game, uint32_t maxSize) {
void handleGameEnd(Game* game, uint32_t maxSize)
{
int idx = 0;
game->winCondition = readByte(data, idx, maxSize, 0);
}
// This function gets the position where the raw data starts
int getRawDataPosition(std::ifstream *f) {
int getRawDataPosition(std::ifstream* f)
{
char buffer[2];
f->seekg(0, std::ios::beg);
f->read(buffer, 2);
if (buffer[0] == 0x36) {
if (buffer[0] == 0x36)
{
return 0;
}
if (buffer[0] != '{') {
if (buffer[0] != '{')
{
// TODO: Do something here to cause an error
return 0;
}
@ -306,8 +334,10 @@ int getRawDataPosition(std::ifstream *f) {
return 15;
}
uint32_t getRawDataLength(std::ifstream *f, int position, int fileSize) {
if (position == 0) {
uint32_t getRawDataLength(std::ifstream* f, int position, int fileSize)
{
if (position == 0)
{
return fileSize;
}
@ -315,28 +345,28 @@ uint32_t getRawDataLength(std::ifstream *f, int position, int fileSize) {
f->seekg(position - 4, std::ios::beg);
f->read(buffer, 4);
uint8_t *byteBuf = (uint8_t *)&buffer[0];
uint32_t length =
byteBuf[0] << 24 | byteBuf[1] << 16 | byteBuf[2] << 8 | byteBuf[3];
uint8_t* byteBuf = (uint8_t*)&buffer[0];
uint32_t length = byteBuf[0] << 24 | byteBuf[1] << 16 | byteBuf[2] << 8 | byteBuf[3];
return length;
}
std::unordered_map<uint8_t, uint32_t> getMessageSizes(std::ifstream *f,
int position) {
std::unordered_map<uint8_t, uint32_t> getMessageSizes(std::ifstream* f, int position)
{
char buffer[2];
f->seekg(position, std::ios::beg);
f->read(buffer, 2);
if (buffer[0] != EVENT_PAYLOAD_SIZES) {
if (buffer[0] != EVENT_PAYLOAD_SIZES)
{
return {};
}
int payloadLength = buffer[1];
std::unordered_map<uint8_t, uint32_t> messageSizes = {
{EVENT_PAYLOAD_SIZES, payloadLength}};
std::unordered_map<uint8_t, uint32_t> messageSizes = {{EVENT_PAYLOAD_SIZES, payloadLength}};
std::vector<char> messageSizesBuffer(payloadLength - 1);
f->read(&messageSizesBuffer[0], payloadLength - 1);
for (int i = 0; i < payloadLength - 1; i += 3) {
for (int i = 0; i < payloadLength - 1; i += 3)
{
uint8_t command = messageSizesBuffer[i];
// Extract the bytes in u8s. Without this the chars don't or together well
@ -350,8 +380,10 @@ std::unordered_map<uint8_t, uint32_t> getMessageSizes(std::ifstream *f,
return messageSizes;
}
void SlippiGame::processData() {
if (isProcessingComplete) {
void SlippiGame::processData()
{
if (isProcessingComplete)
{
// If we have finished processing this file, return
return;
}
@ -359,17 +391,20 @@ void SlippiGame::processData() {
// This function will process as much data as possible
int startPos = (int)file->tellg();
file->seekg(startPos);
if (startPos == 0) {
if (startPos == 0)
{
file->seekg(0, std::ios::end);
int len = (int)file->tellg();
if (len < 2) {
if (len < 2)
{
// If we can't read message sizes payload size yet, return
return;
}
int rawDataPos = getRawDataPosition(file.get());
int rawDataLen = len - rawDataPos;
if (rawDataLen < 2) {
if (rawDataLen < 2)
{
// If we don't have enough raw data yet to read the replay file, return
// Reset to begining so that the startPos condition will be hit again
file->seekg(0);
@ -383,7 +418,8 @@ void SlippiGame::processData() {
file->read(buffer, 2);
file->seekg(startPos);
auto messageSizesSize = (int)buffer[1];
if (rawDataLen < messageSizesSize) {
if (rawDataLen < messageSizesSize)
{
// If we haven't received the full payload sizes message, return
// Reset to begining so that the startPos condition will be hit again
file->seekg(0);
@ -401,7 +437,8 @@ void SlippiGame::processData() {
// log << "Size to read: " << sizeToRead << "\n";
// log << "Start Pos: " << startPos << "\n";
// log << "End Pos: " << endPos << "\n\n";
if (sizeToRead <= 0) {
if (sizeToRead <= 0)
{
return;
}
@ -409,7 +446,8 @@ void SlippiGame::processData() {
file->read(&newData[0], sizeToRead);
int newDataPos = 0;
while (newDataPos < sizeToRead) {
while (newDataPos < sizeToRead)
{
auto command = newData[newDataPos];
auto payloadSize = asmEvents[command];
@ -418,32 +456,35 @@ void SlippiGame::processData() {
// log << "Command: " << buff << " | Payload Size: " << payloadSize << "\n";
auto remainingLen = sizeToRead - newDataPos;
if (remainingLen < ((int)payloadSize + 1)) {
if (remainingLen < ((int)payloadSize + 1))
{
// Here we don't have enough data to read the whole payload
// Will be processed after getting more data (hopefully)
file->seekg(-remainingLen, std::ios::cur);
return;
}
data = (uint8_t *)&newData[newDataPos + 1];
data = (uint8_t*)&newData[newDataPos + 1];
uint8_t isSplitComplete = false;
uint32_t outerPayloadSize = payloadSize;
// Handle a split message, combining in until we possess the entire message
if (command == EVENT_SPLIT_MESSAGE) {
if (shouldResetSplitMessageBuf) {
if (command == EVENT_SPLIT_MESSAGE)
{
if (shouldResetSplitMessageBuf)
{
splitMessageBuf.clear();
shouldResetSplitMessageBuf = false;
}
int _ = 0;
uint16_t blockSize =
readHalf(&data[SPLIT_MESSAGE_INTERNAL_DATA_LEN], _, payloadSize, 0);
uint16_t blockSize = readHalf(&data[SPLIT_MESSAGE_INTERNAL_DATA_LEN], _, payloadSize, 0);
splitMessageBuf.insert(splitMessageBuf.end(), data, data + blockSize);
isSplitComplete = data[SPLIT_MESSAGE_INTERNAL_DATA_LEN + 3];
if (isSplitComplete) {
if (isSplitComplete)
{
// Transform this message into a different message
command = data[SPLIT_MESSAGE_INTERNAL_DATA_LEN + 2];
data = &splitMessageBuf[0];
@ -452,7 +493,8 @@ void SlippiGame::processData() {
}
}
switch (command) {
switch (command)
{
case EVENT_GAME_INIT:
handleGameInit(game.get(), payloadSize);
break;
@ -488,24 +530,23 @@ void SlippiGame::processData() {
}
}
std::unique_ptr<SlippiGame> SlippiGame::FromFile(std::string path) {
std::unique_ptr<SlippiGame> SlippiGame::FromFile(std::string path)
{
auto result = std::make_unique<SlippiGame>();
result->game = std::make_unique<Game>();
result->path = path;
#ifdef _WIN32
// On Windows, we need to convert paths to std::wstring to deal with UTF-8
std::wstring convertedPath =
std::wstring_convert<std::codecvt_utf8<wchar_t>>().from_bytes(path);
result->file = std::make_unique<std::ifstream>(
convertedPath, std::ios::in | std::ios::binary);
std::wstring convertedPath = std::wstring_convert<std::codecvt_utf8<wchar_t>>().from_bytes(path);
result->file = std::make_unique<std::ifstream>(convertedPath, std::ios::in | std::ios::binary);
#else
result->file =
std::make_unique<std::ifstream>(path, std::ios::in | std::ios::binary);
result->file = std::make_unique<std::ifstream>(path, std::ios::in | std::ios::binary);
#endif
// result->log.open("log.txt");
if (!result->file->is_open()) {
if (!result->file->is_open())
{
return nullptr;
}
@ -523,27 +564,38 @@ std::unique_ptr<SlippiGame> SlippiGame::FromFile(std::string path) {
return std::move(result);
}
bool SlippiGame::IsProcessingComplete() { return isProcessingComplete; }
bool SlippiGame::IsProcessingComplete()
{
return isProcessingComplete;
}
bool SlippiGame::AreSettingsLoaded() {
bool SlippiGame::AreSettingsLoaded()
{
processData();
return game->areSettingsLoaded;
}
bool SlippiGame::DoesFrameExist(int32_t frame) {
bool SlippiGame::DoesFrameExist(int32_t frame)
{
processData();
return (bool)game->framesByIndex.count(frame);
}
std::array<uint8_t, 4> SlippiGame::GetVersion() { return game->version; }
std::array<uint8_t, 4> SlippiGame::GetVersion()
{
return game->version;
}
FrameData *SlippiGame::GetFrame(int32_t frame) {
FrameData* SlippiGame::GetFrame(int32_t frame)
{
// Get the frame we want
return game->framesByIndex.at(frame);
}
FrameData *SlippiGame::GetFrameAt(uint32_t pos) {
if (pos >= game->frames.size()) {
FrameData* SlippiGame::GetFrameAt(uint32_t pos)
{
if (pos >= game->frames.size())
{
return nullptr;
}
@ -551,17 +603,20 @@ FrameData *SlippiGame::GetFrameAt(uint32_t pos) {
return game->frames[pos].get();
}
int32_t SlippiGame::GetLatestIndex() {
int32_t SlippiGame::GetLatestIndex()
{
processData();
return game->frameCount;
}
GameSettings *SlippiGame::GetSettings() {
GameSettings* SlippiGame::GetSettings()
{
processData();
return &game->settings;
}
bool SlippiGame::DoesPlayerExist(int8_t port) {
bool SlippiGame::DoesPlayerExist(int8_t port)
{
return game->settings.players.find(port) != game->settings.players.end();
}
} // namespace Slippi
} // namespace Slippi

View file

@ -8,8 +8,8 @@
#include <unordered_map>
#include <vector>
namespace Slippi {
namespace Slippi
{
const uint8_t EVENT_SPLIT_MESSAGE = 0x10;
const uint8_t EVENT_PAYLOAD_SIZES = 0x35;
const uint8_t EVENT_GAME_INIT = 0x36;
@ -29,9 +29,10 @@ const uint8_t GAME_SHEIK_EXTERNAL_ID = 0x13;
const uint32_t SPLIT_MESSAGE_INTERNAL_DATA_LEN = 512;
static uint8_t *data;
static uint8_t* data;
typedef struct {
typedef struct
{
// Every player update has its own rng seed because it might change in between
// players
uint32_t randomSeed;
@ -54,19 +55,20 @@ typedef struct {
float cstickX;
float cstickY;
float trigger;
uint32_t buttons; // This will include multiple "buttons" pressed on special
// buttons. For example I think pressing z sets 3 bits
uint32_t buttons; // This will include multiple "buttons" pressed on special
// buttons. For example I think pressing z sets 3 bits
// This is extra controller information
uint16_t physicalButtons; // A better representation of what a player is
// actually pressing
uint16_t physicalButtons; // A better representation of what a player is
// actually pressing
float lTrigger;
float rTrigger;
uint8_t joystickXRaw;
} PlayerFrameData;
typedef struct FrameData {
typedef struct FrameData
{
int32_t frame;
uint32_t numSinceStart;
bool randomSeedExists = false;
@ -76,7 +78,8 @@ typedef struct FrameData {
std::unordered_map<uint8_t, PlayerFrameData> followers;
} FrameData;
typedef struct {
typedef struct
{
// Static data
uint8_t characterId;
uint8_t characterColor;
@ -85,8 +88,9 @@ typedef struct {
std::array<uint16_t, NAMETAG_SIZE> nametag;
} PlayerSettings;
typedef struct {
uint16_t stage; // Stage ID
typedef struct
{
uint16_t stage; // Stage ID
uint32_t randomSeed;
std::array<uint32_t, GAME_INFO_HEADER_SIZE> header;
std::array<uint32_t, UCF_TOGGLE_SIZE> ucfToggles;
@ -96,14 +100,15 @@ typedef struct {
std::vector<uint8_t> geckoCodes;
} GameSettings;
typedef struct Game {
typedef struct Game
{
std::array<uint8_t, 4> version;
std::unordered_map<int32_t, FrameData *> framesByIndex;
std::unordered_map<int32_t, FrameData*> framesByIndex;
std::vector<std::unique_ptr<FrameData>> frames;
GameSettings settings;
bool areSettingsLoaded = false;
int32_t frameCount; // Current/last frame count
int32_t frameCount; // Current/last frame count
// From OnGameEnd event
uint8_t winCondition;
@ -111,23 +116,23 @@ typedef struct Game {
// TODO: This shouldn't be static. Doesn't matter too much atm because we always
// TODO: only read one file at a time
static std::unordered_map<uint8_t, uint32_t> asmEvents = {
{EVENT_GAME_INIT, 320},
{EVENT_PRE_FRAME_UPDATE, 58},
{EVENT_POST_FRAME_UPDATE, 33},
{EVENT_GAME_END, 1},
{EVENT_FRAME_START, 8}};
static std::unordered_map<uint8_t, uint32_t> asmEvents = {{EVENT_GAME_INIT, 320},
{EVENT_PRE_FRAME_UPDATE, 58},
{EVENT_POST_FRAME_UPDATE, 33},
{EVENT_GAME_END, 1},
{EVENT_FRAME_START, 8}};
class SlippiGame {
class SlippiGame
{
public:
static std::unique_ptr<SlippiGame> FromFile(std::string path);
bool AreSettingsLoaded();
bool DoesFrameExist(int32_t frame);
std::array<uint8_t, 4> GetVersion();
FrameData *GetFrame(int32_t frame);
FrameData *GetFrameAt(uint32_t pos);
FrameData* GetFrame(int32_t frame);
FrameData* GetFrameAt(uint32_t pos);
int32_t GetLatestIndex();
GameSettings *GetSettings();
GameSettings* GetSettings();
bool DoesPlayerExist(int8_t port);
bool IsProcessingComplete();
@ -143,4 +148,4 @@ private:
bool isProcessingComplete = false;
void processData();
};
} // namespace Slippi
} // namespace Slippi