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TextureConverterShaderGen: Add missing newline
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@ -127,7 +127,7 @@ ShaderCode GeneratePixelShader(APIType api_type, const UidData* uid_data)
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{
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out.Write("VARYING_LOCATION(0) in vec3 v_tex0;\n");
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}
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out.Write("FRAGMENT_OUTPUT_LOCATION(0) out vec4 ocol0;"
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out.Write("FRAGMENT_OUTPUT_LOCATION(0) out vec4 ocol0;\n"
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"void main()\n{{\n");
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}
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