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add stage parameter for texture load, so ogl can bind to the correct sampler
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9 changed files with 12 additions and 11 deletions
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@ -88,7 +88,7 @@ public:
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virtual void Bind(unsigned int stage) = 0;
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virtual bool Save(const char filename[], unsigned int level) = 0;
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virtual void Load(unsigned int width, unsigned int height,
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virtual void Load(unsigned int stage, unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int level, bool autogen_mips) = 0;
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virtual void FromRenderTarget(u32 dstAddr, unsigned int dstFormat,
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unsigned int srcFormat, const EFBRectangle& srcRect,
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