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Remove bSupportsGLSLLocation since it won't work how I expect it.
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parent
4fe9792760
commit
e8087aa1a9
6 changed files with 26 additions and 76 deletions
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@ -247,11 +247,6 @@ void SetGLSLVSConstant4f(unsigned int const_number, float f1, float f2, float f3
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buf[1] = f2;
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buf[2] = f3;
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buf[3] = f4;
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if(g_ActiveConfig.backend_info.bSupportsGLSLLocation)
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{
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glUniform4fv(const_number, 1, buf);
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return;
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}
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if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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{
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ProgramShaderCache::SetUniformObjects(1, const_number, buf);
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@ -270,11 +265,6 @@ void SetGLSLVSConstant4f(unsigned int const_number, float f1, float f2, float f3
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void SetGLSLVSConstant4fv(unsigned int const_number, const float *f)
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{
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if(g_ActiveConfig.backend_info.bSupportsGLSLLocation)
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{
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glUniform4fv(const_number, 1, f);
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return;
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}
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if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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{
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ProgramShaderCache::SetUniformObjects(1, const_number, f);
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@ -293,11 +283,6 @@ void SetGLSLVSConstant4fv(unsigned int const_number, const float *f)
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void SetMultiGLSLVSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
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{
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if(g_ActiveConfig.backend_info.bSupportsGLSLLocation)
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{
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glUniform4fv(const_number, count, f);
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return;
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}
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if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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{
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ProgramShaderCache::SetUniformObjects(1, const_number, f, count);
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@ -324,11 +309,6 @@ void SetMultiGLSLVSConstant3fv(unsigned int const_number, unsigned int count, co
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buf[4*i+2] = *f++;
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buf[4*i+3] = 0.f;
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}
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if(g_ActiveConfig.backend_info.bSupportsGLSLLocation)
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{
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glUniform4fv(const_number, count, buf);
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return;
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}
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if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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{
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ProgramShaderCache::SetUniformObjects(1, const_number, buf, count);
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