VideoCommon: custom pipeline, add serialize/imgui/factory logic

This commit is contained in:
iwubcode 2024-01-26 23:59:30 -06:00
commit e80d78adae
2 changed files with 72 additions and 0 deletions

View file

@ -8,6 +8,8 @@
#include <optional> #include <optional>
#include <fmt/format.h> #include <fmt/format.h>
#include <imgui.h>
#include <misc/cpp/imgui_stdlib.h>
#include "Common/FileUtil.h" #include "Common/FileUtil.h"
#include "Common/Logging/Log.h" #include "Common/Logging/Log.h"
@ -18,6 +20,9 @@
#include "VideoCommon/AbstractGfx.h" #include "VideoCommon/AbstractGfx.h"
#include "VideoCommon/Assets/CustomAssetLoader.h" #include "VideoCommon/Assets/CustomAssetLoader.h"
#include "VideoCommon/Assets/DirectFilesystemAssetLibrary.h" #include "VideoCommon/Assets/DirectFilesystemAssetLibrary.h"
#include "VideoCommon/GraphicsModEditor/Controls/AssetDisplay.h"
#include "VideoCommon/GraphicsModEditor/EditorEvents.h"
#include "VideoCommon/GraphicsModEditor/EditorMain.h"
#include "VideoCommon/ShaderGenCommon.h" #include "VideoCommon/ShaderGenCommon.h"
#include "VideoCommon/TextureCacheBase.h" #include "VideoCommon/TextureCacheBase.h"
@ -123,3 +128,66 @@ void CustomPipelineAction::OnDrawStarted(GraphicsModActionData::DrawStarted* dra
*draw_started->custom_pixel_shader = custom_pixel_shader; *draw_started->custom_pixel_shader = custom_pixel_shader;
*draw_started->material_uniform_buffer = pass.m_material_data; *draw_started->material_uniform_buffer = pass.m_material_data;
} }
void CustomPipelineAction::DrawImGui()
{
auto& editor = Core::System::GetInstance().GetGraphicsModEditor();
if (ImGui::CollapsingHeader("Custom pipeline", ImGuiTreeNodeFlags_DefaultOpen))
{
if (m_passes_config.size() == 1)
{
if (ImGui::BeginTable("CustomPipelineForm", 2))
{
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::Text("Material");
ImGui::TableNextColumn();
if (GraphicsModEditor::Controls::AssetDisplay(
"CustomPipelineActionMaterial", editor.GetEditorState(),
&m_passes_config[0].m_pixel_material_asset, GraphicsModEditor::Material))
{
GraphicsModEditor::EditorEvents::ChangeOccurredEvent::Trigger();
}
ImGui::EndTable();
}
}
if (m_passes_config.empty())
{
if (ImGui::Button("Add pass"))
{
m_passes_config.emplace_back();
m_pipeline_passes.emplace_back();
}
}
else
{
// Disable pass adding for now
ImGui::BeginDisabled();
ImGui::Button("Add pass");
ImGui::EndDisabled();
}
}
}
void CustomPipelineAction::SerializeToConfig(picojson::object* obj)
{
if (!obj) [[unlikely]]
return;
auto& json_obj = *obj;
picojson::array serialized_passes;
for (const auto& pass : m_passes_config)
{
picojson::object serialized_pass;
serialized_pass["pixel_material_asset"] = picojson::value{pass.m_pixel_material_asset};
serialized_passes.push_back(picojson::value{serialized_pass});
}
json_obj["passes"] = picojson::value{serialized_passes};
}
std::string CustomPipelineAction::GetFactoryName() const
{
return "custom_pipeline";
}

View file

@ -33,6 +33,10 @@ public:
std::vector<PipelinePassPassDescription> pass_descriptions); std::vector<PipelinePassPassDescription> pass_descriptions);
void OnDrawStarted(GraphicsModActionData::DrawStarted*) override; void OnDrawStarted(GraphicsModActionData::DrawStarted*) override;
void DrawImGui() override;
void SerializeToConfig(picojson::object* obj) override;
std::string GetFactoryName() const override;
private: private:
std::shared_ptr<VideoCommon::CustomAssetLibrary> m_library; std::shared_ptr<VideoCommon::CustomAssetLibrary> m_library;
std::vector<PipelinePassPassDescription> m_passes_config; std::vector<PipelinePassPassDescription> m_passes_config;