InputCommon / VideoCommon: remove dynamic input reloading the texture cache, this is no longer needed, assets reload automatically!

This commit is contained in:
iwubcode 2023-03-22 20:56:13 -05:00
parent ca8d6748d6
commit e831d7b6bb
3 changed files with 5 additions and 32 deletions

View file

@ -145,17 +145,6 @@ void TextureCacheBase::Invalidate()
texture_pool.clear();
}
void TextureCacheBase::ForceReload()
{
Invalidate();
// Clear all current hires textures, they are invalid
HiresTexture::Clear();
// Load fresh
HiresTexture::Update();
}
void TextureCacheBase::OnConfigChanged(const VideoConfig& config)
{
if (config.bHiresTextures != backup_config.hires_textures ||
@ -781,17 +770,10 @@ void TextureCacheBase::DoLoadState(PointerWrap& p)
void TextureCacheBase::OnFrameEnd()
{
if (m_force_reload_textures.TestAndClear())
{
ForceReload();
}
else
{
// Flush any outstanding EFB copies to RAM, in case the game is running at an uncapped frame
// rate and not waiting for vblank. Otherwise, we'd end up with a huge list of pending
// copies.
FlushEFBCopies();
}
// Flush any outstanding EFB copies to RAM, in case the game is running at an uncapped frame
// rate and not waiting for vblank. Otherwise, we'd end up with a huge list of pending
// copies.
FlushEFBCopies();
Cleanup(g_presenter->FrameCount());
}