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Android: Normalize pointer touches based on rendered aspect ratio
This allows the defaults to be actual defaults across devices with different screen sizes
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parent
ec557eb3a2
commit
e8739156e4
8 changed files with 117 additions and 20 deletions
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@ -12,6 +12,7 @@ static JavaVM* s_java_vm;
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static jclass s_native_library_class;
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static jmethodID s_display_alert_msg;
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static jmethodID s_get_update_touch_pointer;
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static jclass s_game_file_class;
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static jfieldID s_game_file_pointer;
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@ -41,6 +42,11 @@ jmethodID GetDisplayAlertMsg()
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return s_display_alert_msg;
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}
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jmethodID GetUpdateTouchPointer()
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{
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return s_get_update_touch_pointer;
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}
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jclass GetAnalyticsClass()
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{
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return s_analytics_class;
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@ -98,6 +104,8 @@ jint JNI_OnLoad(JavaVM* vm, void* reserved)
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s_native_library_class = reinterpret_cast<jclass>(env->NewGlobalRef(native_library_class));
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s_display_alert_msg = env->GetStaticMethodID(s_native_library_class, "displayAlertMsg",
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"(Ljava/lang/String;Ljava/lang/String;Z)Z");
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s_get_update_touch_pointer =
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env->GetStaticMethodID(IDCache::GetNativeLibraryClass(), "updateTouchPointer", "()V");
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const jclass game_file_class = env->FindClass("org/dolphinemu/dolphinemu/model/GameFile");
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s_game_file_class = reinterpret_cast<jclass>(env->NewGlobalRef(game_file_class));
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