shader asset

This commit is contained in:
iwubcode 2025-08-03 16:46:06 -05:00
commit e87d189d78

View file

@ -1003,7 +1003,7 @@ RasterShaderAsset::LoadImpl(const CustomAssetLibrary::AssetID& asset_id)
{
auto potential_data = std::make_shared<RasterShaderData>();
const auto loaded_info = m_owning_library->LoadShader(asset_id, potential_data.get());
if (loaded_info.m_bytes_loaded == 0)
if (loaded_info.bytes_loaded == 0)
return {};
{
std::lock_guard lk(m_data_lock);