Ensure that ZSlopes save/restore state correctly.

Had to re-do *ShaderManager so they saved their constant arrays
instead of completly rebuilding them on restore state.
This commit is contained in:
Scott Mansell 2015-01-16 05:29:39 +13:00
commit e88c02dece
6 changed files with 72 additions and 80 deletions

View file

@ -64,7 +64,7 @@ static Common::Event g_compressAndDumpStateSyncEvent;
static std::thread g_save_thread;
// Don't forget to increase this after doing changes on the savestate system
static const u32 STATE_VERSION = 38;
static const u32 STATE_VERSION = 39;
enum
{