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Ensure that ZSlopes save/restore state correctly.
Had to re-do *ShaderManager so they saved their constant arrays instead of completly rebuilding them on restore state.
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6 changed files with 72 additions and 80 deletions
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@ -64,7 +64,7 @@ static Common::Event g_compressAndDumpStateSyncEvent;
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static std::thread g_save_thread;
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// Don't forget to increase this after doing changes on the savestate system
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static const u32 STATE_VERSION = 38;
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static const u32 STATE_VERSION = 39;
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enum
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{
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