diff --git a/Source/Core/Core/NetPlayClient.cpp b/Source/Core/Core/NetPlayClient.cpp index 80272f2572..b1edb718da 100644 --- a/Source/Core/Core/NetPlayClient.cpp +++ b/Source/Core/Core/NetPlayClient.cpp @@ -1,4 +1,4 @@ -/ Copyright 2010 Dolphin Emulator Project +// Copyright 2010 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "Core/NetPlayClient.h" diff --git a/Source/Core/Core/NetPlayServer.cpp b/Source/Core/Core/NetPlayServer.cpp index 5352c57769..f5acf7b6ec 100644 --- a/Source/Core/Core/NetPlayServer.cpp +++ b/Source/Core/Core/NetPlayServer.cpp @@ -1264,7 +1264,7 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player) // executing the sync function, because one of them may be waiting for controller input while // another is waiting for the event timepoint sync. const u64 target_timepoint = - static_cast(core_timing.GetGlobals().global_timer) + SystemTimers::GetTicksPerSecond(); + static_cast(core_timing.GetGlobals().global_timer) + Core::System::GetInstance().GetSystemTimers().GetTicksPerSecond(); spac << sf::Uint64(target_timepoint); SendToClients(spac); }