Ubershaders: Support per-pixel lighting

This commit is contained in:
Stenzek 2017-07-27 20:52:20 +10:00
parent c8f31656cb
commit e968c191ff
12 changed files with 311 additions and 303 deletions

View file

@ -389,13 +389,6 @@ bool StateTracker::CheckForShaderChanges(u32 gx_primitive_type)
bool uber_vertex_shader = use_ubershaders || g_ActiveConfig.bForceVertexUberShaders;
bool uber_pixel_shader = use_ubershaders || g_ActiveConfig.bForcePixelUberShaders;
bool using_ubershaders = uber_vertex_shader || uber_pixel_shader;
if (!g_ActiveConfig.CanUseUberShaders())
{
// Per-pixel lighting disables ubershaders.
uber_vertex_shader = false;
uber_pixel_shader = false;
using_ubershaders = false;
}
// Switching to/from ubershaders? Have to adjust the vertex format and pipeline layout.
if (using_ubershaders != m_using_ubershaders)